Wild Rift: TWITCH Build Guide (7.2A)

LoL Wild Rift: TWITCH
BUFFED
110
142 554
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift TWITCH, role - Marksman. Use the guidelines to take your TWITCH Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TWITCH is in the rating table, go to the - Tier List page.

attackdamage 54 (4.5) 
heal 630 (128)
healthregeneration 8 (0.64)
attackspeed 0.81 (0.02)
mana 340 (50)
mpreg 14 (0.5)
movementspeed 340 (0)
armor 40 (4)
magicresistance 32 (1)
criticalstrike 175 (0)


DEADLY VENOM
P

(PASSIVE) DEADLY VENOM

Attacks infect enemies with venom, dealing 1/2/3/4/5 true damage (1/4/7/10/13 perlevel + 2.5% abilitypower) over 5 seconds and stacking up to 5 times.

When an enemy champion has full stacks of DEADLY VENOM, Twitch gains 30/35/40/45/50% Attack Speed perlevel for 5 seconds.

Monsters take 130% increased damage from DEADLY VENOM.

AMBUSH
Q

(Q) AMBUSH

15s 40

AMBUSH ACTIVEBecome Camouflaged and hasted by 10% for 8/9/10/11 seconds, increasing to 20% when nearby enemy champions cannot see Twitch.

After exiting Camouflage, Twitch's attacks will apply an additional stack of DEADLY VENOM for 3 seconds. AMBUSH resets when a champion dies while infected by DEADLY VENOM.

Camouflage: Hide from champions by keeping them outside Twitch's detection radius. Attacks and offensive abilities and Camouflage early.

VENOM CASK
W

(W) VENOM CASK

12s 70

Hurls a cask that applies stacks of DEADLY VENOM to enemies and slows them for 30% (30/35/40/45% + 6% bonus abilitypower) for 3 seconds.

Cast time decreases Twitch's attack speed.

CONTAMINATE
E

(E) CONTAMINATE

16/15/14/13s 35/45/55/65

Deals 25/35/45/55 physical damage to all enemies affected by DEADLY VENOM, each stack deals 20 damage (20/25/30/35 + 42% bonus attackdamage + 18% abilitypower) to enemies.

Enemies with maximum stacks will spread the damage to nearby targets and  apply maximum stacks of DEADLY VENOM to them.

Deals 130 physical damage at max stacks.
Deals 80% increased damage to monsters.

SPRAY AND PRAY
R

(R) SPRAY AND PRAY

70/65/60s 100

For 6 seconds gain 250 Attack Range and 30/45/60 bonus attack damage and transform attacks into piercing bolts that hit every enemy in a line.

Subsequent targets take 15% less damage, down to a minimum of 40%.

TWITCH Meta Overview — Ranks & Performance Analytics

This meta overview presents TWITCH’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where TWITCH performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 17 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc TWITCH Build items and runes

The information below will help you get familiar with the game on the Adc Line TWITCH. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+45 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item turns your auto‑attacks into a finisher: it boosts your penetration for shredding armor and automatically executes low‑health enemies, rewarding you with extra gold. — Perfect for marksmen and assassins who need reliable executes on vulnerable targets while snowballing their gold income.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+35% Attack Speed
+25% Critical Rate

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.

Boots
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Immortal Treds
Immortal Treds

Immortal Treds
Deal bonus damage or gain increased healing and shielding

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

Now and Forever: When you have more than 50% Health, deal 5% bonus damage. When below 50% Health, gain 12% increased healing and shielding.

2000

Immortal Treds TIPS: These boots combine adaptive offensive power, sustain, and increased combat effectiveness. While above 50% Health, you deal increased damage, and when below 50% Health, you benefit from stronger healing and shielding to improve your survivability. The additional Omnivamp further restores Health from all damage you deal. They are an excellent choice for fighters, AP bruisers, and champions who want to balance offensive power with sustained durability throughout extended fights.

T3
TIPS: Finally, for your items, you should build The Collector The Collector (Execute low health champions) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Runaan's Hurricane Runaan's Hurricane (Ranged Attacks hit 3 targets).

Maybe now it's time to think about upgrading your boot, invest in Immortal Treds Immortal Treds (Deal bonus damage or gain increased healing and shielding).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+45 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item turns your auto‑attacks into a finisher: it boosts your penetration for shredding armor and automatically executes low‑health enemies, rewarding you with extra gold. — Perfect for marksmen and assassins who need reliable executes on vulnerable targets while snowballing their gold income.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+35% Attack Speed
+25% Critical Rate

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Phantom Dancer
Wild Rift Items: Bloodthirster
Wild Rift Items: Mercurial Scimitar
Wild Rift Items: Guardian Angel
Wild Rift Items: Edge of Night
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Movement speed and attack speed
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Phantom Dancer
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+20 Attack Damage
+25% Critical Rate
+40% Attack Speed

Swift-Footed: +5% Movement Speed.
Spectral Waltz: One hit, your attacks grants 25% Attack Speed and +7% Movement Speedfor 6s. Bonuses do not stack. (10s cooldown reduced by 1s when your attack hits an enemy.)

2900

Phantom Dancer TIPS: This item grants a strong boost to attack speed and mobility, turning your basic attacks into a tool for controlling the tempo of fights. Hits on enemy champions temporarily increase your attack and movement speed, and frequent hits reduce the effect’s downtime — perfect for kiting, chasing, and extended duels. Ideal for marksmen and auto-attack bruisers who need mobility and consistent DPS.

Phantom Dancer Phantom Dancer — This item grants a strong boost to attack speed and mobility, turning your basic attacks into a tool for controlling the tempo of fights. Hits on enemy champions temporarily increase your attack and movement speed, and frequent hits reduce the effect’s downtime — perfect for kiting, chasing, and extended duels. Ideal for marksmen and auto-attack bruisers who need mobility and consistent DPS.
Increases Physical Vamp
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Increases Physical Vamp

+55 Attack Damage
+250 Max Health
+25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.

Bloodthirster Bloodthirster — This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.
Dispels crowd control
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Revives at death
Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Blocks an enemy ability
Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Summoner Spells

If you want to use this TWITCH Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 6-14% (Melee) or 3.5-8% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 25 (Melee) or 50 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Triggers when in stealth or dashing
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.

Situational Runes

Сhange
Cut Down
Bone Plating
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Anti-Burst Damage
Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.

Skills Order

For the skill order, you want to stick with (E) (Q) (W). You can learn more about abilities order at all levels by studying the diagram below.
AMBUSH

(Q) AMBUSH

15s 40

AMBUSH ACTIVEBecome Camouflaged and hasted by 10% for 8/9/10/11 seconds, increasing to 20% when nearby enemy champions cannot see Twitch.

After exiting Camouflage, Twitch's attacks will apply an additional stack of DEADLY VENOM for 3 seconds. AMBUSH resets when a champion dies while infected by DEADLY VENOM.

Camouflage: Hide from champions by keeping them outside Twitch's detection radius. Attacks and offensive abilities and Camouflage early.

(Q) AMBUSH
















VENOM CASK

(W) VENOM CASK

12s 70

Hurls a cask that applies stacks of DEADLY VENOM to enemies and slows them for 30% (30/35/40/45% + 6% bonus abilitypower) for 3 seconds.

Cast time decreases Twitch's attack speed.

(W) VENOM CASK
















CONTAMINATE

(E) CONTAMINATE

16/15/14/13s 35/45/55/65

Deals 25/35/45/55 physical damage to all enemies affected by DEADLY VENOM, each stack deals 20 damage (20/25/30/35 + 42% bonus attackdamage + 18% abilitypower) to enemies.

Enemies with maximum stacks will spread the damage to nearby targets and  apply maximum stacks of DEADLY VENOM to them.

Deals 130 physical damage at max stacks.
Deals 80% increased damage to monsters.

(E) CONTAMINATE
















SPRAY AND PRAY

(R) SPRAY AND PRAY

70/65/60s 100

For 6 seconds gain 250 Attack Range and 30/45/60 bonus attack damage and transform attacks into piercing bolts that hit every enemy in a line.

Subsequent targets take 15% less damage, down to a minimum of 40%.

(R) SPRAY AND PRAY
















Adc TWITCH Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc TWITCH. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: TWITCH

Threats

Extreme
[7]
Major
[7]
Even
[18]
Minor
[7]

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Synergies

Ideal
[6]
Strong
[5]
Ok
[11]
Low
[9]

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Adc TWITCH Counter Items

We have prepared a list of items and spells that will help counter Adc TWITCH in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce TWITCH Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Adc TWITCH Tips

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Adc TWITCH Strengths and Weaknesses

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Adc TWITCH Strategy and Tactics

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Adc TWITCH Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Jungle TWITCH Build items and runes

The information below will help you get familiar with the game on the Jungle Line TWITCH. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle TWITCH Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle TWITCH. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle TWITCH Counter Items

We have prepared a list of items and spells that will help counter Jungle TWITCH in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle TWITCH Tips

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Jungle TWITCH Strengths and Weaknesses

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Jungle TWITCH Strategy and Tactics

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Jungle TWITCH Power Spikes

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift TWITCH Ability and Tips

DEADLY VENOMDEADLY VENOM
P
AMBUSHAMBUSH
Q
VENOM CASKVENOM CASK
W
CONTAMINATECONTAMINATE
E
SPRAY AND PRAYSPRAY AND PRAY
R

(PASSIVE) DEADLY VENOM

DEADLY VENOM

Attacks infect enemies with venom, dealing 1/2/3/4/5 true damage (1/4/7/10/13 perlevel + 2.5% abilitypower) over 5 seconds and stacking up to 5 times.

When an enemy champion has full stacks of DEADLY VENOM, Twitch gains 30/35/40/45/50% Attack Speed perlevel for 5 seconds.

Monsters take 130% increased damage from DEADLY VENOM.

Ability Tips

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Video

(Q) AMBUSH

AMBUSH

15s 40

AMBUSH ACTIVEBecome Camouflaged and hasted by 10% for 8/9/10/11 seconds, increasing to 20% when nearby enemy champions cannot see Twitch.

After exiting Camouflage, Twitch's attacks will apply an additional stack of DEADLY VENOM for 3 seconds. AMBUSH resets when a champion dies while infected by DEADLY VENOM.

Camouflage: Hide from champions by keeping them outside Twitch's detection radius. Attacks and offensive abilities and Camouflage early.

Ability Tips

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Video

(W) VENOM CASK

VENOM CASK

12s 70

Hurls a cask that applies stacks of DEADLY VENOM to enemies and slows them for 30% (30/35/40/45% + 6% bonus abilitypower) for 3 seconds.

Cast time decreases Twitch's attack speed.

Ability Tips

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Video

(E) CONTAMINATE

CONTAMINATE

16/15/14/13s 35/45/55/65

Deals 25/35/45/55 physical damage to all enemies affected by DEADLY VENOM, each stack deals 20 damage (20/25/30/35 + 42% bonus attackdamage + 18% abilitypower) to enemies.

Enemies with maximum stacks will spread the damage to nearby targets and  apply maximum stacks of DEADLY VENOM to them.

Deals 130 physical damage at max stacks.
Deals 80% increased damage to monsters.

Ability Tips

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Video

(R) SPRAY AND PRAY

SPRAY AND PRAY

70/65/60s 100

For 6 seconds gain 250 Attack Range and 30/45/60 bonus attack damage and transform attacks into piercing bolts that hit every enemy in a line.

Subsequent targets take 15% less damage, down to a minimum of 40%.

Ability Tips

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Video

Wild Rift TWITCH Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Twitch Turn Around

Execution

W
F
Q
R
eAA
eAA
E
eAA
eAA
eAA

Use this combo to turn around the fight when being chased.

Use (Q) AMBUSH, (W) VENOM CASK, FLASH away to simultaneously slow and create distance between you and the enemies. Once you land, immediately (R) SPRAY AND PRAY and start AA'ing from max range, use (E) CONTAMINATE once maximum stacks are reached then continue to eAA.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift TWITCH Video

Watch here!

A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he's not rooting around in the Sump, he's digging deep into other people's garbage for discarded treasures… and perhaps a moldy sandwich.

TWITCH Change history

BUFFED 16 APR 2026 (PATCH 7.1B)

(PASSIVE) DEADLY VENOM
Attack Speed at maximum speed: 10/15/20/25/30% → 30/35/40/45/50%.
BUFFED 14 AUG 2025 (PATCH 6.2C)

BASE STATS
Attack Damage per level: 3.5 → 4.5.

(E) CONTAMINATE
Mana Cost: 50/60/70/80 → 35/45/55/65.
Bonus Damage per stack: 30% Bonus Attack Damage + 18% Ability Power → 42% Bonus Attack Damage + 18% Ability Power.

(R) SPRAY AND PRAY
Cooldown: 80/70/60s → 70/65/60s.
Bonus Attack Damage: 20/35/50 → 30/45/60.
BUFFED 02 APR 2025 (PATCH 6.0E)

(E) CONTAMINATE
Bonus base damage of per stack of poison: 15/20/25/30 → 20/25/30/35.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 630.
Health per level: 112 → 128.
Armor per level: 3.5 → 4.
Magic Resist per level: 0.5 → 1.
NERFED 25 APR 2024 (PATCH 5.1A)

BASE STATS
Armor per level: 4 → 3.5.
Growth magic resistance: 1 → 0.5.

(E) CONTAMINATE
Base Damage: 30/40/50/60 → 25/35/45/55.
Damage per stack of Deadly Venom: 20/25/30/35 + 33% Bonus Attack Damage + 20% Ability Power → 15/20/25/30 + 30% Bonus Attack Damage + 18% Ability Power.

(R) SPRAY AND PRAY
Subsequent Targets Damage reduction: 10% → 15%.
Damage reduction Limit: 60% → 40%.
NERFED 01 FEB 12.2024 (PATCH 5.0A)

BASE STATS
Base Attack Damage: 58 → 54.
Attack Damage per level: 4.5 → 3.5.

(R) SPRAY AND PRAY
Bonus Attack Damage gained: 25/40/55 → 20/35/50.
 ADJUSTED 09 NOV 2023 (PATCH 4.4A)

(PASSIVE) DEADLY VENOM
Damage per stack: 1/2/3/4/5 (1/4/7/10/13 level) + 3.5% Ability Power → 1/2/3/4/5 (1/4/7/10/13 level) + 2.5% Ability Power.

(E) CONTAMINATE
Damage of each Deadly Venom stack: 20/25/30/35 + 37% bonus Attack Damage + 30% Ability Power → 20/25/30/35 + 33% bonus Attack Damage + 20% Ability Power.
Damage ratio to monsters: 130% → 80%.

(R) SPRAY AND PRAY
Ballistic speed: 4000 → 6000.
NERFED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) DEADLY VENOM
Monster damage modification: 170% → 130%.

(Q) AMBUSH
Movement speed bonus when not detected by enemy champions: 30% → 20%.

(E) CONTAMINATE
Damage factor to monsters: 170% → 130%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 4 → 4.5.

(R) SPRAY AND PRAY
Attack range: 250 → 225.
The total attack range does not change after releasing the ability.
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Comments (4)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+3+2=
  1. Fredarer
    +4
    Iron
    Fredarer
    Summoner 29 Nov 2023
    Is this twitch build updated? I think ap was nerfed
    1. Ceste
      -1
      Ceste Poro 28 Feb 2024
      I do believe you're correct. All the builds I see have twitch using AD items. I've been using him AP mid lane and he feels strong once he has 2 items.
  2. Walkin700GBounty
    0
    Grandmaster
    Walkin700GBounty
    Summoner 5 Mar 2026
    On hit is way better now, with kraken out no longer need collector or crit
  3. Walkin700GBounty
    0
    Grandmaster
    Walkin700GBounty
    Summoner 10 Mar 2026
    Theres a better build order, bork blade-of-the-ruined-king into runaans-hurricane into terminus into hexplate into guardian-angel

    Also with axiom arcanist rune