Wild Rift: TWITCH Build Guide (7.3A)

LoL Wild Rift: TWITCH
REWORKED
116
155 612
23 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift TWITCH, role - Marksman. Use the guidelines to take your TWITCH Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TWITCH is in the rating table, go to the - Tier List page.

attackdamage 58 (4) 
heal 630 (128)
healthregeneration 8 (0.64)
attackspeed 0.8 (0.020)
mana 340 (50)
mpreg 14 (0.5)
movementspeed 340 (0)
armor 40 (4)
magicresistance 32 (1)
criticalstrike 200 (0)


DEADLY VENOM
P

(PASSIVE) DEADLY VENOM

Attacks apply a stack of Deadly Venom to the target, dealing 1 true damage (1/2/3/4/5 + 3% abilitypower) over 5 seconds and stacking up to 5 times. Deadly

Venom deals 130% damage to monsters.

AMBUSH
Q

(Q) AMBUSH

15s 40

AMBUSH ACTIVEBecomes camouflaged and gains 10% Movement Speed for 8/9/10/11 seconds, increasing to 20% when unseen.

After exiting camouflage, gains 35/40/45/50% bonus Attack Speed for 6 second(s). This ability's cooldown resets when a champion dies while infected by Deadly Venom.

Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or using damaging abilities ends camouflage.

VENOM CASK
W

(W) VENOM CASK

12/11/10/9s 70

Hurls a cask of venom, applying a stack of Deadly Venom to enemies hit upon landing and creating a toxin zone for 3 seconds. Enemies inside the toxin zone are slowed by 30% (30/35/40/45% + 0.06% abilitypower) and have 1 stack of Deadly Venom applied to them every second.

This ability's cast time is reduced with Attack Speed.

CONTAMINATE
E

(E) CONTAMINATE

16/15/14/13s 35/45/55/65

This ability can only be cast if there is at least one enemy affected by Deadly Venom nearby.

On cast, deals 30/40/50/60 physical damage to all nearby enemies affected by Deadly Venom, plus additional damage per stack of Deadly Venom on the target:

- 20 physical damage (20/25/30/35 + 35% bonus attackdamage).
- 0 magic damage (35% abilitypower).

Enemies with max Deadly Venom stacks will spread the damage to other nearby enemies and apply max stacks of Deadly Venom to them.

Deals 130 physical damage and 0 magic damage to targets with max stacks.
Deals 80% increased damage to monsters.

SPRAY AND PRAY
R

(R) SPRAY AND PRAY

75/70/65s 100

For 6 seconds gain 225 Attack Range and 30/45/60 bonus attack damage and transform attacks into piercing bolts that hit every enemy in a line.

Subsequent targets take 15% less damage, down to a minimum of 40%.

TWITCH Meta Overview — Ranks & Performance Analytics

This meta overview presents TWITCH’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where TWITCH performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 06 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc TWITCH Build items and runes

The information below will help you get familiar with the game on the Adc Line TWITCH. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Fiendhunter Bolts
Fiendhunter Bolts

Fiendhunter Bolts
After using your ultimate ability, your next few attacks Critically Strike

+25% Critical Rate
+45% Attack Speed
+4% Move Speed

Night Vigil: Gain 20 Ultimate Ability haste.
Opening Barrage: After casting your ultimate ability, your next 3 attacks within 8s gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Damage. If an attack would already Critically Strike, it deals 15% bonus true damage instead. (45s Cooldown)

2650

Fiendhunter Bolts TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility while also allowing you to use your ultimate ability more frequently. After casting your ultimate, your next few attacks gain significantly increased Attack Speed and are guaranteed to Critically Strike, while attacks that would already Critically Strike instead deal additional true damage. An excellent choice for champions who rely on basic attacks to deal most of their damage after using their ultimate.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build The Collector The Collector (Execute low health champions) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Fiendhunter Bolts Fiendhunter Bolts (After using your ultimate ability, your next few attacks Critically Strike).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Fiendhunter Bolts
Fiendhunter Bolts

Fiendhunter Bolts
After using your ultimate ability, your next few attacks Critically Strike

+25% Critical Rate
+45% Attack Speed
+4% Move Speed

Night Vigil: Gain 20 Ultimate Ability haste.
Opening Barrage: After casting your ultimate ability, your next 3 attacks within 8s gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Damage. If an attack would already Critically Strike, it deals 15% bonus true damage instead. (45s Cooldown)

2650

Fiendhunter Bolts TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility while also allowing you to use your ultimate ability more frequently. After casting your ultimate, your next few attacks gain significantly increased Attack Speed and are guaranteed to Critically Strike, while attacks that would already Critically Strike instead deal additional true damage. An excellent choice for champions who rely on basic attacks to deal most of their damage after using their ultimate.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Blade of the Ruined King
Wild Rift Items: Mercurial Scimitar
Wild Rift Items: Mortal Reminder
Wild Rift Items: Hexoptics C44
Wild Rift Items: Guardian Angel
Wild Rift Items: Edge of Night
Attacks deal bonus damage
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed
+12% Lifesteal

Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 8%). Minimum damage: 15. Max damage vs monsters: 100.
Drain: Hitting a champion with 3 attacks or abilities slows them by 30% for 1.5s. (30s Cooldown)

3100

Blade of the Ruined King TIPS: This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.

Blade of the Ruined King Blade of the Ruined King — This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.
Dispels crowd control
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Increases attack range and damage
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Hexoptics C44
Hexoptics C44

Hexoptics C44
Increases attack range and damage

+55 Attack Damage
+25% Critical Rate

Magnification: Deal 0–10% increased damage with attacks, based on how far away the enemy is (max damage at 550 range).
Arcane Aim: When a champion you damaged within 3 seconds dies, gain 100 additional Attack Range for 8 seconds.

2900

Hexoptics C44 TIPS: This item combines high Attack Damage and Critical Strike Chance, making basic attacks especially powerful from long range. The farther away the target is, the more damage your attacks deal, while participating in a champion takedown temporarily increases your Attack Range. An excellent choice for marksmen who prefer to maintain a safe distance and deal high damage from afar.

Hexoptics C44 Hexoptics C44 — This item combines high Attack Damage and Critical Strike Chance, making basic attacks especially powerful from long range. The farther away the target is, the more damage your attacks deal, while participating in a champion takedown temporarily increases your Attack Range. An excellent choice for marksmen who prefer to maintain a safe distance and deal high damage from afar.
Revives at death
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Blocks an enemy ability
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +12 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Summoner Spells

If you want to use this TWITCH Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Lethal Tempo
Attack Speed
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Triggers when in stealth or dashing
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.

Situational Runes

Сhange
Cut Down
Bone Plating
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Anti-Burst Damage
Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.

Skills Order

For the skill order, you want to stick with (E) (Q) (W). You can learn more about abilities order at all levels by studying the diagram below.
AMBUSH

(Q) AMBUSH

15s 40

AMBUSH ACTIVEBecomes camouflaged and gains 10% Movement Speed for 8/9/10/11 seconds, increasing to 20% when unseen.

After exiting camouflage, gains 35/40/45/50% bonus Attack Speed for 6 second(s). This ability's cooldown resets when a champion dies while infected by Deadly Venom.

Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or using damaging abilities ends camouflage.

(Q) AMBUSH
















VENOM CASK

(W) VENOM CASK

12/11/10/9s 70

Hurls a cask of venom, applying a stack of Deadly Venom to enemies hit upon landing and creating a toxin zone for 3 seconds. Enemies inside the toxin zone are slowed by 30% (30/35/40/45% + 0.06% abilitypower) and have 1 stack of Deadly Venom applied to them every second.

This ability's cast time is reduced with Attack Speed.

(W) VENOM CASK
















CONTAMINATE

(E) CONTAMINATE

16/15/14/13s 35/45/55/65

This ability can only be cast if there is at least one enemy affected by Deadly Venom nearby.

On cast, deals 30/40/50/60 physical damage to all nearby enemies affected by Deadly Venom, plus additional damage per stack of Deadly Venom on the target:

- 20 physical damage (20/25/30/35 + 35% bonus attackdamage).
- 0 magic damage (35% abilitypower).

Enemies with max Deadly Venom stacks will spread the damage to other nearby enemies and apply max stacks of Deadly Venom to them.

Deals 130 physical damage and 0 magic damage to targets with max stacks.
Deals 80% increased damage to monsters.

(E) CONTAMINATE
















SPRAY AND PRAY

(R) SPRAY AND PRAY

75/70/65s 100

For 6 seconds gain 225 Attack Range and 30/45/60 bonus attack damage and transform attacks into piercing bolts that hit every enemy in a line.

Subsequent targets take 15% less damage, down to a minimum of 40%.

(R) SPRAY AND PRAY
















Adc TWITCH Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc TWITCH. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: TWITCH

Threats

Extreme
[7]
Major
[7]
Even
[18]
Minor
[7]

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Synergies

Ideal
[6]
Strong
[5]
Ok
[11]
Low
[9]

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Adc TWITCH Counter Items

We have prepared a list of items and spells that will help counter Adc TWITCH in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce TWITCH Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Adc TWITCH Tips

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Adc TWITCH Strengths and Weaknesses

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Adc TWITCH Strategy and Tactics

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Adc TWITCH Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Jungle TWITCH Build items and runes

The information below will help you get familiar with the game on the Jungle Line TWITCH. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

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Jungle TWITCH Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle TWITCH. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle TWITCH Counter Items

We have prepared a list of items and spells that will help counter Jungle TWITCH in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle TWITCH Tips

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Jungle TWITCH Strengths and Weaknesses

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Jungle TWITCH Strategy and Tactics

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Jungle TWITCH Power Spikes

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Wild Rift TWITCH Ability and Tips

DEADLY VENOMDEADLY VENOM
P
AMBUSHAMBUSH
Q
VENOM CASKVENOM CASK
W
CONTAMINATECONTAMINATE
E
SPRAY AND PRAYSPRAY AND PRAY
R

(PASSIVE) DEADLY VENOM

DEADLY VENOM

Attacks apply a stack of Deadly Venom to the target, dealing 1 true damage (1/2/3/4/5 + 3% abilitypower) over 5 seconds and stacking up to 5 times. Deadly

Venom deals 130% damage to monsters.

Ability Tips

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Video

(Q) AMBUSH

AMBUSH

15s 40

AMBUSH ACTIVEBecomes camouflaged and gains 10% Movement Speed for 8/9/10/11 seconds, increasing to 20% when unseen.

After exiting camouflage, gains 35/40/45/50% bonus Attack Speed for 6 second(s). This ability's cooldown resets when a champion dies while infected by Deadly Venom.

Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or using damaging abilities ends camouflage.

Ability Tips

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Video

(W) VENOM CASK

VENOM CASK

12/11/10/9s 70

Hurls a cask of venom, applying a stack of Deadly Venom to enemies hit upon landing and creating a toxin zone for 3 seconds. Enemies inside the toxin zone are slowed by 30% (30/35/40/45% + 0.06% abilitypower) and have 1 stack of Deadly Venom applied to them every second.

This ability's cast time is reduced with Attack Speed.

Ability Tips

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Video

(E) CONTAMINATE

CONTAMINATE

16/15/14/13s 35/45/55/65

This ability can only be cast if there is at least one enemy affected by Deadly Venom nearby.

On cast, deals 30/40/50/60 physical damage to all nearby enemies affected by Deadly Venom, plus additional damage per stack of Deadly Venom on the target:

- 20 physical damage (20/25/30/35 + 35% bonus attackdamage).
- 0 magic damage (35% abilitypower).

Enemies with max Deadly Venom stacks will spread the damage to other nearby enemies and apply max stacks of Deadly Venom to them.

Deals 130 physical damage and 0 magic damage to targets with max stacks.
Deals 80% increased damage to monsters.

Ability Tips

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Video

(R) SPRAY AND PRAY

SPRAY AND PRAY

75/70/65s 100

For 6 seconds gain 225 Attack Range and 30/45/60 bonus attack damage and transform attacks into piercing bolts that hit every enemy in a line.

Subsequent targets take 15% less damage, down to a minimum of 40%.

Ability Tips

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Video

Wild Rift TWITCH Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Twitch Turn Around

Execution

W
F
Q
R
eAA
eAA
E
eAA
eAA
eAA

Use this combo to turn around the fight when being chased.

Use (Q) AMBUSH, (W) VENOM CASK, FLASH away to simultaneously slow and create distance between you and the enemies. Once you land, immediately (R) SPRAY AND PRAY and start AA'ing from max range, use (E) CONTAMINATE once maximum stacks are reached then continue to eAA.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift TWITCH Video

Watch here!

A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he's not rooting around in the Sump, he's digging deep into other people's garbage for discarded treasures… and perhaps a moldy sandwich.

TWITCH Change history

 REWORKED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.679.
Base Attack Speed: 0.679.
Base Bonus Attack Speed: 0.18.
Attack Speed per Level: 0.03.
Base Attack Damage: 54 → 58.
Attack Damage per Level: 4.5 → 4.

(PASSIVE) DEADLY VENOM
Damage per stack: 1/2/3/4/5 + 2.5% Ability Power → 1/2/3/4/5 + 3% Ability Power.
[Removed] Reaching maximum poison stacks on an enemy champion no longer grants 30/35/40/45/50% Attack Speed for 5s.

(Q) AMBUSH
[New] After leaving camouflage, Twitch gains 35/40/45/50% bonus Attack Speed for 6s.
[Removed] Basic attacks no longer apply 2 Deadly Venom stacks for 3s after leaving camouflage.

(W) VENOM CASK
Now grants vision in the area, slows enemies by 30/35/40/45% + 0.06% × Ability Power, lasts 3s, and applies 1 Deadly Venom stack each second.

(E) CONTAMINATE
Direct detonation physical damage: 25/35/45/55 → 30/40/50/60.
Physical damage per stack: 20/25/30/35 + 42% bonus Attack Damage + 18% Ability Power → 20/25/30/35 + 35% bonus Attack Damage.
[New] Magic damage per stack: 35% Ability Power.
[New] Can only be cast while a poisoned target is within 1200 units of Twitch.

(R) SPRAY AND PRAY
Cooldown: 70/65/60s → 75/70/65s.
Projectile speed: 60 → 65.
BUFFED 16 APR 2026 (PATCH 7.1B)

(PASSIVE) DEADLY VENOM
Attack Speed at maximum speed: 10/15/20/25/30% → 30/35/40/45/50%.
BUFFED 14 AUG 2025 (PATCH 6.2C)

BASE STATS
Attack Damage per level: 3.5 → 4.5.

(E) CONTAMINATE
Mana Cost: 50/60/70/80 → 35/45/55/65.
Bonus Damage per stack: 30% Bonus Attack Damage + 18% Ability Power → 42% Bonus Attack Damage + 18% Ability Power.

(R) SPRAY AND PRAY
Cooldown: 80/70/60s → 70/65/60s.
Bonus Attack Damage: 20/35/50 → 30/45/60.
BUFFED 02 APR 2025 (PATCH 6.0E)

(E) CONTAMINATE
Bonus base damage of per stack of poison: 15/20/25/30 → 20/25/30/35.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 630.
Health per level: 112 → 128.
Armor per level: 3.5 → 4.
Magic Resist per level: 0.5 → 1.
NERFED 25 APR 2024 (PATCH 5.1A)

BASE STATS
Armor per level: 4 → 3.5.
Growth magic resistance: 1 → 0.5.

(E) CONTAMINATE
Base Damage: 30/40/50/60 → 25/35/45/55.
Damage per stack of Deadly Venom: 20/25/30/35 + 33% Bonus Attack Damage + 20% Ability Power → 15/20/25/30 + 30% Bonus Attack Damage + 18% Ability Power.

(R) SPRAY AND PRAY
Subsequent Targets Damage reduction: 10% → 15%.
Damage reduction Limit: 60% → 40%.
NERFED 01 FEB 12.2024 (PATCH 5.0A)

BASE STATS
Base Attack Damage: 58 → 54.
Attack Damage per level: 4.5 → 3.5.

(R) SPRAY AND PRAY
Bonus Attack Damage gained: 25/40/55 → 20/35/50.
 ADJUSTED 09 NOV 2023 (PATCH 4.4A)

(PASSIVE) DEADLY VENOM
Damage per stack: 1/2/3/4/5 (1/4/7/10/13 level) + 3.5% Ability Power → 1/2/3/4/5 (1/4/7/10/13 level) + 2.5% Ability Power.

(E) CONTAMINATE
Damage of each Deadly Venom stack: 20/25/30/35 + 37% bonus Attack Damage + 30% Ability Power → 20/25/30/35 + 33% bonus Attack Damage + 20% Ability Power.
Damage ratio to monsters: 130% → 80%.

(R) SPRAY AND PRAY
Ballistic speed: 4000 → 6000.
NERFED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) DEADLY VENOM
Monster damage modification: 170% → 130%.

(Q) AMBUSH
Movement speed bonus when not detected by enemy champions: 30% → 20%.

(E) CONTAMINATE
Damage factor to monsters: 170% → 130%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 4 → 4.5.

(R) SPRAY AND PRAY
Attack range: 250 → 225.
The total attack range does not change after releasing the ability.
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Comments (5)

  • bloodthirster guardian-angel blade-of-the-ruined-king runaans-hurricane youmuus-ghostblade duskblade-of-draktharr infinity-edge mortal-reminder
    black-cleaver manamune muramana trinity-force maw-of-malmortius deaths-dance phantom-dancer nashors-tooth
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    the-collector steraks-gage spear-of-shojin titanic-hydra terminus sundered-sky eclipse hullbreaker
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    ludens-echo morellonomicon rabadons-deathcap rylais-crystal-scepter liandrys-torment rod-of-ages lich-bane archangels-staff
    seraphs-embrace infinity-orb oceanids-trident cosmic-drive riftmaker horizon-focus malignance blackfire-torch
    dusk-and-dawn stormsurge void-staff cryptbloom bloodletters-curse banshees-veil hextech-roketbelt zhonyas-hourglass
    redemption
    sunfire-aegis randuins-omen thornmail warmogs-armor iceborn-gauntlet dead-mans-plate zekes-convergence winters-approach
    fimbulwinter force-of-nature frozen-heart dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour heartsteel kaenic-rookern
    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
2+2+1=
  1. Fredarer
    +3
    Iron
    Fredarer
    Summoner 29 Nov 2023
    Is this twitch build updated? I think ap was nerfed
    1. Ceste
      -2
      Ceste Poro 28 Feb 2024
      I do believe you're correct. All the builds I see have twitch using AD items. I've been using him AP mid lane and he feels strong once he has 2 items.
  2. Walkin700GBounty
    -2
    Grandmaster
    Walkin700GBounty
    Summoner 5 Mar 2026
    On hit is way better now, with kraken out no longer need collector or crit
    1. LycanWTH
      0
      LycanWTH Summoner 25 Jul 2026
      Can you recommend the full build you talking about please?
  3. Walkin700GBounty
    0
    Grandmaster
    Walkin700GBounty
    Summoner 10 Mar 2026
    Theres a better build order, bork blade-of-the-ruined-king into runaans-hurricane into terminus into hexplate into guardian-angel

    Also with axiom arcanist rune