Wild Rift: SMOLDER Build Guide (7.0)

SMOLDER WILD RIFT
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Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SMOLDER, role - Mage / Marksman. Use the guidelines to take your SMOLDER Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SMOLDER is in the rating table, go to the - Tier List page.

attackdamage 54 (5) 
heal 600 (120)
healthregeneration 8 (0.65)
attackspeed 0.81 (0.02)
mana 390 (50)
mpreg 14 (0.93)
movementspeed 335 (0)
armor 34 (5)
magicresistance 30 (1.43)
criticalstrike 175 (0)


DRAGON PRACTICE
P

(PASSIVE) DRAGON PRACTICE

Dragon Practice: Hitting enemy champions with abilities and killing enemies with Super Scorcher Breath grant a stack of Dragon Practice, which improves Smolder's basic abilities.

Dragon Practice Empowering Effects:
- Super Scorcher Breath: Deals an additional 40% Long Sword magic damage and gains new effects at 20, 85, and 150 stacks.
- Achooo!: Explosions deal an additional 55% Long Sword magic damage.
- Flap, Flap, Flap: Each hit deals an additional 12% Long Sword magic damage and gains an extra bolt every 65 stacks.

SUPER SCORCHER BREATH
Q

(Q) SUPER SCORCHER BREATH

5.5/5/4.5/4s 30

Belches flame, dealing 65 physical damage (65/100/135/170 + 130% bonus attackdamage) and 40% Long Sword magic damage.
If the target dies, 15 Mana is refunded, once per cast.

Dragon Practice Empowering Effects:

Empowering Effects20 stacks: Damages all enemies nearby the target.



Empowering Effects85 stacks: Sends 2 explosions (2 + 1.1% Long Sword) beyond the target that deal 50% of this ability’s damage.


Empowering Effects150 stacks: Burns the target, dealing 0% of their max Health as true damage (0.025% bonus attackdamage + 0.005% Long Sword) over 3 seconds. Enemy champions that drop below 6.5% of their max Health heal while burning are killed instantly.

This ability’s damage scales with Critical Rate, increased by 7.5% per 10% criticalstrike (max 75% increase).

Deals 110% damage against minions and monsters.

ACHOOO!
W

(W) ACHOOO!

12/11/10/9s 50/55/60/65

Lets out a flaming sneeze, dealing 65 physical damage (65/85/105/125 + 60% bonus attackdamage) and slowing by 35% for 1.5 seconds.

Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10/35/60/85 + 55% bonus attackdamage + 80% abilitypower) and 55% Long Sword magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack per champion hit.

Deals 130% damage against minions and monsters.

FLAP, FLAP, FLAP
E

(E) FLAP, FLAP, FLAP

18/16/14/12s 65

Gains 75% Movement Speed and ignores terrain for 1.25 seconds.

Boom!:
- While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times (5 + 1.54% Long Sword).
- Each hit deals 39 physical damage (20/25/30/35 + 35% bonus attackdamage) and 12% Long Sword magic damage.

Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.

MMOOOMMMM!
R

(R) MMOOOMMMM!

80/70/60s 100

Smolder's mom breathes fire from above, dealing 200 physical damage (200/300/400 + 110% bonus attackdamage + 100% abilitypower) to enemies in range.

Enemies in the center take 300 physical damage (300/450/600 + 165% bonus attackdamage + 150% abilitypower) and are slowed by 40% for 2 seconds.

Smolder heals for 100 Health (100/135/170 + 50% bonus attackdamage + 75% abilitypower) if he is hit.

Deals 50% damage against minions and monsters.

SMOLDER Meta Overview — Ranks & Performance Analytics

This meta overview presents SMOLDER’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where SMOLDER performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 29 JAN 2026 UTC 06:22
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc SMOLDER Build items and runes

The information below will help you get familiar with the game on the Adc Line SMOLDER. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks grant Mana Regen, and damage amplification

+35 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

3000

Essence Reaver TIPS: This item is perfect for hybrid auto‑attack champions who need mana sustain and enhanced damage after casting abilities. It boosts ability haste, and after using a skill, your next basic attack hits harder and grants a burst of movement speed. Additionally, auto‑attacks restore a portion of your missing mana, keeping you in fights longer. — A great pick for marksmen and fighters who weave spells into their auto‑attack rotations for maximum DPS and mana sustainability.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +20 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Spear of Shojin
Spear of Shojin

Spear of Shojin
Gain damage bonuses

+450 Max Health
+40 Attack Damage

Dragonforce: +20% Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100

Spear of Shojin TIPS: This item provides a mix of survivability and empowered ability usage: it increases your staying power, reduces ability cooldowns, and temporarily boosts your ability and passive damage after engaging enemies or clearing monsters. Perfect for duelist bruisers who want to cast more often in fights and gain an edge in extended skirmishes or split-push scenarios. Suited for champions who weave autos with frequent ability casts.

Boots/Enchant
Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +20 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-120 () plus 35% bonus. (50s cooldown)

500

Galeforce TIPS: This enchant is perfect for marksmen and assassins who need both mobility and execution damage. The active dash closes gaps instantly, then a volley of missiles locks onto the lowest-health target, securing kills or enabling a swift escape.

Е
TIPS: Finally, for your items, you should build Essence Reaver Essence Reaver (Attacks grant Mana Regen, and damage amplification) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Spear of Shojin Spear of Shojin (Gain damage bonuses).

Maybe now it's time to think about upgrading your boot, invest in Quicksilver Enchant Quicksilver Enchant (Dispels crowd control). You may want to replace it with Galeforce Galeforce (Grants a dash and damage bonus), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks grant Mana Regen, and damage amplification

+35 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

3000

Essence Reaver TIPS: This item is perfect for hybrid auto‑attack champions who need mana sustain and enhanced damage after casting abilities. It boosts ability haste, and after using a skill, your next basic attack hits harder and grants a burst of movement speed. Additionally, auto‑attacks restore a portion of your missing mana, keeping you in fights longer. — A great pick for marksmen and fighters who weave spells into their auto‑attack rotations for maximum DPS and mana sustainability.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +20 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Spear of Shojin
Spear of Shojin

Spear of Shojin
Gain damage bonuses

+450 Max Health
+40 Attack Damage

Dragonforce: +20% Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100

Spear of Shojin TIPS: This item provides a mix of survivability and empowered ability usage: it increases your staying power, reduces ability cooldowns, and temporarily boosts your ability and passive damage after engaging enemies or clearing monsters. Perfect for duelist bruisers who want to cast more often in fights and gain an edge in extended skirmishes or split-push scenarios. Suited for champions who weave autos with frequent ability casts.

Wild Rift Items: Magnetic Blaster
Magnetic Blaster

Magnetic Blaster
Increases attack range and damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to 5 nearby enemies and can Critically Strike.
(Deals 50-80% bonus damage against minions.)

3000

Magnetic Blaster TIPS: This item extends your attack range and adds hybrid damage by empowering every fourth attack with a magic burst that can bounce to multiple targets and critically strike. Moving and attacking charges the empowered strike, and upon activation you gain a hefty movement speed boost, aiding both chase and retreat. — Perfect for marksmen and auto‑attack bruisers who want more reach, multi‑target damage, and extra mobility in skirmishes.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Bloodthirster
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Guardian Angel
Wild Rift Items: Blade of the Ruined King
Wild Rift Items: Guinsoo's Rageblade
Increases Physical Vamp
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Increases Physical Vamp

+55 Attack Damage
+250 Max Health
+25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.

Bloodthirster Bloodthirster — This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.
Converts damage from attacks into a magic shield
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (90s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Revives at death
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Attacks deal bonus damage
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Blade of the Ruined King Blade of the Ruined King — This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.
Applies on-hit effects
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade
Applies on-hit effects

+30% Attack Speed

Surge: Gain 5% Move Speed.
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive).
Wrath: Attacks deal 30 magic damage but no longer Critical Strike. Fore every 1% Critical Strike Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75 (reached at 50% Critical Rate).
Seething Strike: Attacks grant 8% Attack Speed, staking up to 4 times for a maximum of 32% Attack Speed). While fully stacked, every 3 attacks applies on-hit effects an additional 1 times.

3100

Guinsoo's Rageblade TIPS: This item is perfect for on-hit and high-attack-speed builds. It converts crit-focused stats into consistent on-hit magic damage, provides a powerful ramp of attack speed and stacking attack-speed bursts from consecutive hits. At full stacks your attacks trigger extra on-hit strikes more often, making it a top choice for players who want reliable, sustained damage in extended duels and teamfights.

Guinsoo's Rageblade Guinsoo's Rageblade — This item is perfect for on-hit and high-attack-speed builds. It converts crit-focused stats into consistent on-hit magic damage, provides a powerful ramp of attack speed and stacking attack-speed bursts from consecutive hits. At full stacks your attacks trigger extra on-hit strikes more often, making it a top choice for players who want reliable, sustained damage in extended duels and teamfights.

Summoner Spells

If you want to use this SMOLDER Adc build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Fleet Footwork Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by Gathering Storm Gathering Storm (Damage output increases over time.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 100%
Health Restore: 15-85 () + 30% bonus + 30%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Wild Rift Precision Runes: Gathering Storm

Gathering Storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering Storm
Increasing AD/AP
Damage output increases over time.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Last Stand
Giant Slayer
Legend: Bloodline
Transcendence
Bonus Damage
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Last Stand
Last Stand

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand Last Stand — The rune increases the damage of attacks on enemy champions when your health drops below 60%, dealing bonus adaptive damage. This bonus is maximized when your health drops below 30%. It is perfect for champions who can withstand hits and actively participate in fights, such as fighters or tanks. It boosts their damage in critical moments when health is low, making them even more dangerous towards the end of battles.
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer Giant Slayer — The rune deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 or more bonus health. It is perfect for champions who face enemies with high amounts of health, such as tanks. The rune helps effectively break through high health opponents, making it an excellent choice for damage-focused champions.
Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.
CDR
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence Transcendence — The rune provides bonuses to ability haste at different levels. It allows you to use your abilities more frequently by reducing their cooldowns. This rune is perfect for champions who rely heavily on their abilities in combat and want to increase their ability usage, improving mobility and effectiveness in fights.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
SUPER SCORCHER BREATH

(Q) SUPER SCORCHER BREATH

5.5/5/4.5/4s 30

Belches flame, dealing 65 physical damage (65/100/135/170 + 130% bonus attackdamage) and 40% Long Sword magic damage.
If the target dies, 15 Mana is refunded, once per cast.

Dragon Practice Empowering Effects:

Empowering Effects20 stacks: Damages all enemies nearby the target.



Empowering Effects85 stacks: Sends 2 explosions (2 + 1.1% Long Sword) beyond the target that deal 50% of this ability’s damage.


Empowering Effects150 stacks: Burns the target, dealing 0% of their max Health as true damage (0.025% bonus attackdamage + 0.005% Long Sword) over 3 seconds. Enemy champions that drop below 6.5% of their max Health heal while burning are killed instantly.

This ability’s damage scales with Critical Rate, increased by 7.5% per 10% criticalstrike (max 75% increase).

Deals 110% damage against minions and monsters.

(Q) SUPER SCORCHER BREATH
















ACHOOO!

(W) ACHOOO!

12/11/10/9s 50/55/60/65

Lets out a flaming sneeze, dealing 65 physical damage (65/85/105/125 + 60% bonus attackdamage) and slowing by 35% for 1.5 seconds.

Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10/35/60/85 + 55% bonus attackdamage + 80% abilitypower) and 55% Long Sword magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack per champion hit.

Deals 130% damage against minions and monsters.

(W) ACHOOO!
















FLAP, FLAP, FLAP

(E) FLAP, FLAP, FLAP

18/16/14/12s 65

Gains 75% Movement Speed and ignores terrain for 1.25 seconds.

Boom!:
- While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times (5 + 1.54% Long Sword).
- Each hit deals 39 physical damage (20/25/30/35 + 35% bonus attackdamage) and 12% Long Sword magic damage.

Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.

(E) FLAP, FLAP, FLAP
















MMOOOMMMM!

(R) MMOOOMMMM!

80/70/60s 100

Smolder's mom breathes fire from above, dealing 200 physical damage (200/300/400 + 110% bonus attackdamage + 100% abilitypower) to enemies in range.

Enemies in the center take 300 physical damage (300/450/600 + 165% bonus attackdamage + 150% abilitypower) and are slowed by 40% for 2 seconds.

Smolder heals for 100 Health (100/135/170 + 50% bonus attackdamage + 75% abilitypower) if he is hit.

Deals 50% damage against minions and monsters.

(R) MMOOOMMMM!
















Adc SMOLDER Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc SMOLDER. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SMOLDER WILD RIFT

Threats

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Synergies

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Adc SMOLDER Counter Items

We have prepared a list of items and spells that will help counter Adc SMOLDER in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 3-9% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 20% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.
Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е

Adc SMOLDER Tips

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Adc SMOLDER Strengths and Weaknesses

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Adc SMOLDER Strategy and Tactics

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Adc SMOLDER Power Spikes

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Wild Rift SMOLDER Ability and Tips

DRAGON PRACTICEDRAGON PRACTICE
P
SUPER SCORCHER BREATHSUPER SCORCHER BREATH
Q
ACHOOO!ACHOOO!
W
FLAP, FLAP, FLAPFLAP, FLAP, FLAP
E
MMOOOMMMM!MMOOOMMMM!
R

(PASSIVE) DRAGON PRACTICE

DRAGON PRACTICE

Dragon Practice: Hitting enemy champions with abilities and killing enemies with Super Scorcher Breath grant a stack of Dragon Practice, which improves Smolder's basic abilities.

Dragon Practice Empowering Effects:
- Super Scorcher Breath: Deals an additional 40% Long Sword magic damage and gains new effects at 20, 85, and 150 stacks.
- Achooo!: Explosions deal an additional 55% Long Sword magic damage.
- Flap, Flap, Flap: Each hit deals an additional 12% Long Sword magic damage and gains an extra bolt every 65 stacks.

Ability Tips

Coming soon..

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Video

(Q) SUPER SCORCHER BREATH

SUPER SCORCHER BREATH

5.5/5/4.5/4s 30

Belches flame, dealing 65 physical damage (65/100/135/170 + 130% bonus attackdamage) and 40% Long Sword magic damage.
If the target dies, 15 Mana is refunded, once per cast.

Dragon Practice Empowering Effects:

Empowering Effects20 stacks: Damages all enemies nearby the target.



Empowering Effects85 stacks: Sends 2 explosions (2 + 1.1% Long Sword) beyond the target that deal 50% of this ability’s damage.


Empowering Effects150 stacks: Burns the target, dealing 0% of their max Health as true damage (0.025% bonus attackdamage + 0.005% Long Sword) over 3 seconds. Enemy champions that drop below 6.5% of their max Health heal while burning are killed instantly.

This ability’s damage scales with Critical Rate, increased by 7.5% per 10% criticalstrike (max 75% increase).

Deals 110% damage against minions and monsters.

Ability Tips

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Video

(W) ACHOOO!

ACHOOO!

12/11/10/9s 50/55/60/65

Lets out a flaming sneeze, dealing 65 physical damage (65/85/105/125 + 60% bonus attackdamage) and slowing by 35% for 1.5 seconds.

Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10/35/60/85 + 55% bonus attackdamage + 80% abilitypower) and 55% Long Sword magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack per champion hit.

Deals 130% damage against minions and monsters.

Ability Tips

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Video

(E) FLAP, FLAP, FLAP

FLAP, FLAP, FLAP

18/16/14/12s 65

Gains 75% Movement Speed and ignores terrain for 1.25 seconds.

Boom!:
- While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times (5 + 1.54% Long Sword).
- Each hit deals 39 physical damage (20/25/30/35 + 35% bonus attackdamage) and 12% Long Sword magic damage.

Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(R) MMOOOMMMM!

MMOOOMMMM!

80/70/60s 100

Smolder's mom breathes fire from above, dealing 200 physical damage (200/300/400 + 110% bonus attackdamage + 100% abilitypower) to enemies in range.

Enemies in the center take 300 physical damage (300/450/600 + 165% bonus attackdamage + 150% abilitypower) and are slowed by 40% for 2 seconds.

Smolder heals for 100 Health (100/135/170 + 50% bonus attackdamage + 75% abilitypower) if he is hit.

Deals 50% damage against minions and monsters.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

Wild Rift SMOLDER Skills Combo

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Wild Rift SMOLDER Video

Watch here!

Hidden amongst the craggy cliffs of the Noxian frontier, under the watchful eyes of his mother, a young dragon is learning what it means to be heir to the Camavoran imperial dragon lineage. Playful and eager to grow up, Smolder looks for any excuse to practice his burgeoning abilities. Though he's still a fledgling, his skills are nothing to sneeze at, easily setting fire to anything that burns.

SMOLDER Change history

NERFED 29 JAN 2026 (PATCH 7.0A)

(Q) SUPER SCORCHER BREATH
Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s.

(W) ACHOOO!
Sneeze Blast Damage: 35/60/85/110 + 65% Bonus Attack Damage + 80% Ability Power → 10/35/60/85 + 55%Bonus Attack Damage + 80% Ability Power.
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Comments (1)

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2+2+1=
  1. Nightcore
    +2
    Iron
    Nightcore
    💎Premium 23 Jan 2026
    smolder goes BRRRRRRRR