Wild Rift: SMOLDER Build Guide (7.3)

SMOLDER WILD RIFT
ADJUSTED
44
134 038
22 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SMOLDER, role - Mage / Marksman. Use the guidelines to take your SMOLDER Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SMOLDER is in the rating table, go to the - Tier List page.

attackdamage 54 (3.5) 
heal 600 (120)
healthregeneration 8 (0.65)
attackspeed 0.8 (0.020)
mana 390 (50)
mpreg 14 (0.93)
movementspeed 335 (0)
armor 34 (5)
magicresistance 30 (1.43)
criticalstrike 200% (0)


DRAGON PRACTICE
P

(PASSIVE) DRAGON PRACTICE

Dragon Practice: Hitting enemy champions with abilities and killing enemies with Super Scorcher Breath grant a stack of Dragon Practice, which improves Smolder's basic abilities.

Dragon Practice Empowering Effects:
- Super Scorcher Breath: Deals an additional 30% Long Sword magic damage and gains new effects at 25, 100, and 175 stacks.
- Achooo!: Explosions deal an additional 55% Long Sword magic damage.
- Flap, Flap, Flap: Each hit deals an additional 12% Long Sword magic damage and gains an extra bolt every 65 stacks.

SUPER SCORCHER BREATH
Q

(Q) SUPER SCORCHER BREATH

5.5/5/4.5/4s 30

Belches flame, dealing 45 physical damage (45/80/115/150 + 130% bonus attackdamage) and 40% Long Sword magic damage.
If the target dies, 15 Mana is refunded, once per cast.

Dragon Practice Empowering Effects:

Empowering Effects25 stacks: Damages all enemies nearby the target.



Empowering Effects100 stacks: Sends 2 explosions (2 + 1.1% Long Sword) beyond the target that deal 50% of this ability’s damage.


Empowering Effects175 stacks: Burns the target, dealing 0% of their max Health as true damage (0.025% bonus attackdamage + 0.005% Long Sword) over 3 seconds. Enemy champions that drop below 6.5% of their max Health heal while burning are killed instantly.

This ability’s damage scales with Critical Rate, increased by 7.5% per 10% criticalstrike (max 75% increase).

Deals 110% damage against minions and monsters.

ACHOOO!
W

(W) ACHOOO!

12/11/10/9s 50/55/60/65

Lets out a flaming sneeze, dealing 65 physical damage (65/85/105/125 + 60% bonus attackdamage) and slowing by 35% for 1.5 seconds.

Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10/35/60/85 + 55% bonus attackdamage + 80% abilitypower) and 55% Long Sword magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack per champion hit.

Deals 130% damage against minions and monsters.

FLAP, FLAP, FLAP
E

(E) FLAP, FLAP, FLAP

18/16/14/12s 65

Gains 75% Movement Speed and ignores terrain for 1.25 seconds.

Boom!:
- While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times (5 + 1.54% Long Sword).
- Each hit deals 39 physical damage (20/25/30/35 + 35% bonus attackdamage) and 12% Long Sword magic damage.

Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.

MMOOOMMMM!
R

(R) MMOOOMMMM!

80/70/60s 100

Smolder's mom breathes fire from above, dealing 200 physical damage (200/300/400 + 110% bonus attackdamage + 100% abilitypower) to enemies in range.

Enemies in the center take 300 physical damage (300/450/600 + 165% bonus attackdamage + 150% abilitypower) and are slowed by 40% for 2 seconds.

Smolder heals for 100 Health (100/135/170 + 50% bonus attackdamage + 75% abilitypower) if he is hit.

Deals 50% damage against minions and monsters.

SMOLDER Meta Overview — Ranks & Performance Analytics

This meta overview presents SMOLDER’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where SMOLDER performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 26 SEP 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc SMOLDER Build items and runes

The information below will help you get familiar with the game on the Adc Line SMOLDER. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks casting an ability, your next attack deals bonus damage

+50 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Using an ability causes your next attack within 10s to deal bonus physical damage equal to 135% base AD plus 0–80 (increased by 0.8 per 1% Critical Rate) and restore 50% of this damage as Mana. (1.5s Cooldown)

3000

Essence Reaver TIPS: This item combines Attack Damage, Critical Strike Chance, and Ability Haste, creating strong synergy between abilities and basic attacks. Using an ability empowers your next attack with bonus physical damage that becomes more effective in Critical Strike builds, while part of the damage dealt restores Mana. An excellent choice for AD champions who constantly weave abilities and basic attacks together and need reliable Mana sustain.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Boots
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Immortal Treds
Immortal Treds

Immortal Treds
Deal bonus damage or gain increased healing and shielding

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

Now and Forever: When you have more than 50% Health, deal 5% bonus damage. When below 50% Health, gain 12% increased healing and shielding.

2000

Immortal Treds TIPS: These boots combine adaptive offensive power, sustain, and increased combat effectiveness. While above 50% Health, you deal increased damage, and when below 50% Health, you benefit from stronger healing and shielding to improve your survivability. The additional Omnivamp further restores Health from all damage you deal. They are an excellent choice for fighters, AP bruisers, and champions who want to balance offensive power with sustained durability throughout extended fights.

T3
TIPS: Finally, for your items, you should build Essence Reaver Essence Reaver (Attacks casting an ability, your next attack deals bonus damage) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Black Cleaver Black Cleaver (Physical Damage reduces Armor).

Maybe now it's time to think about upgrading your boot, invest in Immortal Treds Immortal Treds (Deal bonus damage or gain increased healing and shielding).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks casting an ability, your next attack deals bonus damage

+50 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Using an ability causes your next attack within 10s to deal bonus physical damage equal to 135% base AD plus 0–80 (increased by 0.8 per 1% Critical Rate) and restore 50% of this damage as Mana. (1.5s Cooldown)

3000

Essence Reaver TIPS: This item combines Attack Damage, Critical Strike Chance, and Ability Haste, creating strong synergy between abilities and basic attacks. Using an ability empowers your next attack with bonus physical damage that becomes more effective in Critical Strike builds, while part of the damage dealt restores Mana. An excellent choice for AD champions who constantly weave abilities and basic attacks together and need reliable Mana sustain.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Spear of Shojin
Spear of Shojin

Spear of Shojin
Gain damage bonuses

+450 Max Health
+40 Attack Damage

Dragonforce: +20% Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100

Spear of Shojin TIPS: This item provides a mix of survivability and empowered ability usage: it increases your staying power, reduces ability cooldowns, and temporarily boosts your ability and passive damage after engaging enemies or clearing monsters. Perfect for duelist bruisers who want to cast more often in fights and gain an edge in extended skirmishes or split-push scenarios. Suited for champions who weave autos with frequent ability casts.

Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Bloodthirster
Wild Rift Items: Chempunk Chainsword
Wild Rift Items: Immortal Shieldbow
Wild Rift Items: Dominik’s Regards
Wild Rift Items: Mortal Reminder
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Guardian Angel
Wild Rift Items: Serpent's Fang
Gain Lifesteal and convert excess healing into a shield
Wild Rift Items: Spear of Shojin
Spear of Shojin

Spear of Shojin
Gain damage bonuses

+450 Max Health
+40 Attack Damage

Dragonforce: +20% Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100

Spear of Shojin TIPS: This item provides a mix of survivability and empowered ability usage: it increases your staying power, reduces ability cooldowns, and temporarily boosts your ability and passive damage after engaging enemies or clearing monsters. Perfect for duelist bruisers who want to cast more often in fights and gain an edge in extended skirmishes or split-push scenarios. Suited for champions who weave autos with frequent ability casts.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Bloodthirster Bloodthirster — This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.
Reduces enemy healing
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Chempunk Chainsword Chempunk Chainsword — This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Gain a shield when Health is low
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Immortal Shieldbow Immortal Shieldbow — This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.
Already equipped with percentage armor penetration and bonus damage, but lacks durability.
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Dominik’s Regards Dominik’s Regards — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Converts damage from attacks into a magic shield
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Revives at death
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Anti-Shielding
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Summoner Spells

If you want to use this SMOLDER Adc build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Fleet Footwork Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Cut Down
Legend: Bloodline
Transcendence
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Increase Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.
Reduces ability cooldowns
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Transcendence
Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence Transcendence — This rune reduces ability cooldowns and makes gameplay smoother by allowing more frequent skill usage. It is ideal for champions who rely heavily on abilities and are constantly involved in fights or trades. It works best on mages, supports, and some fighters where maintaining a high tempo through ability usage is essential.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
SUPER SCORCHER BREATH

(Q) SUPER SCORCHER BREATH

5.5/5/4.5/4s 30

Belches flame, dealing 45 physical damage (45/80/115/150 + 130% bonus attackdamage) and 40% Long Sword magic damage.
If the target dies, 15 Mana is refunded, once per cast.

Dragon Practice Empowering Effects:

Empowering Effects25 stacks: Damages all enemies nearby the target.



Empowering Effects100 stacks: Sends 2 explosions (2 + 1.1% Long Sword) beyond the target that deal 50% of this ability’s damage.


Empowering Effects175 stacks: Burns the target, dealing 0% of their max Health as true damage (0.025% bonus attackdamage + 0.005% Long Sword) over 3 seconds. Enemy champions that drop below 6.5% of their max Health heal while burning are killed instantly.

This ability’s damage scales with Critical Rate, increased by 7.5% per 10% criticalstrike (max 75% increase).

Deals 110% damage against minions and monsters.

(Q) SUPER SCORCHER BREATH
















ACHOOO!

(W) ACHOOO!

12/11/10/9s 50/55/60/65

Lets out a flaming sneeze, dealing 65 physical damage (65/85/105/125 + 60% bonus attackdamage) and slowing by 35% for 1.5 seconds.

Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10/35/60/85 + 55% bonus attackdamage + 80% abilitypower) and 55% Long Sword magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack per champion hit.

Deals 130% damage against minions and monsters.

(W) ACHOOO!
















FLAP, FLAP, FLAP

(E) FLAP, FLAP, FLAP

18/16/14/12s 65

Gains 75% Movement Speed and ignores terrain for 1.25 seconds.

Boom!:
- While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times (5 + 1.54% Long Sword).
- Each hit deals 39 physical damage (20/25/30/35 + 35% bonus attackdamage) and 12% Long Sword magic damage.

Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.

(E) FLAP, FLAP, FLAP
















MMOOOMMMM!

(R) MMOOOMMMM!

80/70/60s 100

Smolder's mom breathes fire from above, dealing 200 physical damage (200/300/400 + 110% bonus attackdamage + 100% abilitypower) to enemies in range.

Enemies in the center take 300 physical damage (300/450/600 + 165% bonus attackdamage + 150% abilitypower) and are slowed by 40% for 2 seconds.

Smolder heals for 100 Health (100/135/170 + 50% bonus attackdamage + 75% abilitypower) if he is hit.

Deals 50% damage against minions and monsters.

(R) MMOOOMMMM!
















Adc SMOLDER Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc SMOLDER. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SMOLDER WILD RIFT

Threats

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Major
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Minor
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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

Synergies

Ideal
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Strong
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Low
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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

Adc SMOLDER Counter Items

We have prepared a list of items and spells that will help counter Adc SMOLDER in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduces Mobility

Items that can decrease SMOLDER mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+50 Attack Damage
+35% Armor Penetration
+15 Ability Haste

Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

3100

Serylda’s Grudge TIPS: This item significantly increases physical damage through percentage Armor Penetration while allowing you to use abilities more frequently. Damaging wounded enemies with active abilities or empowered attacks also slows them, making it easier to chase or keep targets at a distance. An excellent choice for AD champions who rely on abilities and need effective Armor Penetration combined with additional control.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+300 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3000

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+25% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Adc SMOLDER Tips

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Adc SMOLDER Strengths and Weaknesses

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Adc SMOLDER Strategy and Tactics

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Adc SMOLDER Power Spikes

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Wild Rift SMOLDER Ability and Tips

DRAGON PRACTICEDRAGON PRACTICE
P
SUPER SCORCHER BREATHSUPER SCORCHER BREATH
Q
ACHOOO!ACHOOO!
W
FLAP, FLAP, FLAPFLAP, FLAP, FLAP
E
MMOOOMMMM!MMOOOMMMM!
R

(PASSIVE) DRAGON PRACTICE

DRAGON PRACTICE

Dragon Practice: Hitting enemy champions with abilities and killing enemies with Super Scorcher Breath grant a stack of Dragon Practice, which improves Smolder's basic abilities.

Dragon Practice Empowering Effects:
- Super Scorcher Breath: Deals an additional 30% Long Sword magic damage and gains new effects at 25, 100, and 175 stacks.
- Achooo!: Explosions deal an additional 55% Long Sword magic damage.
- Flap, Flap, Flap: Each hit deals an additional 12% Long Sword magic damage and gains an extra bolt every 65 stacks.

Ability Tips

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Video

(Q) SUPER SCORCHER BREATH

SUPER SCORCHER BREATH

5.5/5/4.5/4s 30

Belches flame, dealing 45 physical damage (45/80/115/150 + 130% bonus attackdamage) and 40% Long Sword magic damage.
If the target dies, 15 Mana is refunded, once per cast.

Dragon Practice Empowering Effects:

Empowering Effects25 stacks: Damages all enemies nearby the target.



Empowering Effects100 stacks: Sends 2 explosions (2 + 1.1% Long Sword) beyond the target that deal 50% of this ability’s damage.


Empowering Effects175 stacks: Burns the target, dealing 0% of their max Health as true damage (0.025% bonus attackdamage + 0.005% Long Sword) over 3 seconds. Enemy champions that drop below 6.5% of their max Health heal while burning are killed instantly.

This ability’s damage scales with Critical Rate, increased by 7.5% per 10% criticalstrike (max 75% increase).

Deals 110% damage against minions and monsters.

Ability Tips

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Video

(W) ACHOOO!

ACHOOO!

12/11/10/9s 50/55/60/65

Lets out a flaming sneeze, dealing 65 physical damage (65/85/105/125 + 60% bonus attackdamage) and slowing by 35% for 1.5 seconds.

Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10/35/60/85 + 55% bonus attackdamage + 80% abilitypower) and 55% Long Sword magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack per champion hit.

Deals 130% damage against minions and monsters.

Ability Tips

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Video

(E) FLAP, FLAP, FLAP

FLAP, FLAP, FLAP

18/16/14/12s 65

Gains 75% Movement Speed and ignores terrain for 1.25 seconds.

Boom!:
- While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times (5 + 1.54% Long Sword).
- Each hit deals 39 physical damage (20/25/30/35 + 35% bonus attackdamage) and 12% Long Sword magic damage.

Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.

Ability Tips

Only for Premium members.
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Video

(R) MMOOOMMMM!

MMOOOMMMM!

80/70/60s 100

Smolder's mom breathes fire from above, dealing 200 physical damage (200/300/400 + 110% bonus attackdamage + 100% abilitypower) to enemies in range.

Enemies in the center take 300 physical damage (300/450/600 + 165% bonus attackdamage + 150% abilitypower) and are slowed by 40% for 2 seconds.

Smolder heals for 100 Health (100/135/170 + 50% bonus attackdamage + 75% abilitypower) if he is hit.

Deals 50% damage against minions and monsters.

Ability Tips

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Video

Wild Rift SMOLDER Skills Combo

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This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift SMOLDER Video

Watch here!

Hidden amongst the craggy cliffs of the Noxian frontier, under the watchful eyes of his mother, a young dragon is learning what it means to be heir to the Camavoran imperial dragon lineage. Playful and eager to grow up, Smolder looks for any excuse to practice his burgeoning abilities. Though he's still a fledgling, his skills are nothing to sneeze at, easily setting fire to anything that burns.

SMOLDER Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.638.
Base Attack Speed: 0.638.
Base Bonus Attack Speed: 0.25.
Attack Speed per Level: 0.031.
BUFFED 14 MAY 2026 (PATCH 7.1E)

(Q) SUPER SCORCHER BREATH
Stacks needed to grant empowered effect: 20/85/150 → 25/100/175.
Crit-based damage scaling: Critical Rate * 50% → (Critical Rate + bonus Critical Damage) × 45%.
NERFED 19 MAR 2026 (PATCH 7.0F)

BASE STATS
Attack Damage per level: 4 → 3.5.

(PASSIVE) DRAGON PRACTICE
Super Scorcher Breath Bonus Damage: 40% → 30%.

(Q) SUPER SCORCHER BREATH
Base Damage: 55/90/125/160 → 45/80/115/150.
NERFED 29 JAN 2026 (PATCH 7.0A)

(Q) SUPER SCORCHER BREATH
Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s.

(W) ACHOOO!
Sneeze Blast Damage: 35/60/85/110 + 65% Bonus Attack Damage + 80% Ability Power → 10/35/60/85 + 55%Bonus Attack Damage + 80% Ability Power.
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Comments (1)

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1+1+8=
  1. Nightcore
    +2
    Iron
    Nightcore
    Summoner 23 Jan 2026
    smolder goes BRRRRRRRR