Wild Rift: CORKI Build Guide

CORKI Wild RIft
CORKI Wild RIft
B
B
BUFF
82
8
20%
54 984
Today, 19:18
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift CORKI, role - Mage / Marksman. Use the guidelines to take your CORKI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position CORKI is in the rating table, go to the - Tier List page.

attackdamage 58 (4)
heal 600 (128)
healthregeneration 6 (0.57)
attackspeed 0.75 (0.19)
mana 435 (50)
mpreg 9 (0.71)
movementspeed 345 (0)
armor 35 (5)
magicresistance 40 (1.4)
criticalstrike 175 (0)


HEXTECH MUNITIONS
P

(PASSIVE) HEXTECH MUNITIONS

Hextech Shrapnel: Attacks deal 11 physical damage (20% attackdamage) plus 42 magic damage (80% attackdamage).

The packageThe package: After 4 seconds, The Package is delivered to Corki's base. Corki can pick it up to gain the ability to cast Special Delivery, which grants him 35% Movement Speed out of combat for 45 seconds. A new Package arrives every 150 seconds.

PHOSPHOROUS BOMB
Q

(Q) PHOSPHOROUS BOMB

7s 60/65/70/75

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

VALKYRIE
W

(W) VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

GATLING GUN
E

(E) GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

MISSILE BARRAGE
R

(R) MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc CORKI Build items and runes

The information below will help you get familiar with the game on the Adc Line CORKI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Manamune Wild Rift
Manamune

Manamune
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2700

Manamune TIPS: A scaling item providing a huge power spike upon completion that is designed for AD champions who rely on mana and abilities to function optimally.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
TIPS: Finally, for your items, you should build Manamune Manamune (Converts Mana to Attack Damage) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Trinity Force Trinity Force (Well-Rounded).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Muramana TIPS: A scaling item providing a huge power spike upon completion that is designed for AD champions who rely on mana and abilities to function optimally.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Guardian Angel Wild Rift
Maw of Malmortius Wild Rift
Revives at death
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Converts damage from attacks into a magic shield
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this CORKI Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Gathering storm
Giant Slayer
Increasing AD/AP
Brutal
Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Gathering storm
Gathering storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Template not found: /templates/NEW/rune-tips.tpl
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Template not found: /templates/NEW/rune-tips.tpl

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
PHOSPHOROUS BOMB

(Q) PHOSPHOROUS BOMB

7s 60/65/70/75

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

(Q) PHOSPHOROUS BOMB
















VALKYRIE

(W) VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

(W) VALKYRIE
















GATLING GUN

(E) GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

(E) GATLING GUN
















MISSILE BARRAGE

(R) MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

(R) MISSILE BARRAGE
















Adc CORKI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc CORKI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

CORKI Wild RIft

Threats

Extreme
[8]
Major
[16]
Even
[17]
Minor
[7]

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Synergies

Ideal
[9]
Strong
[11]
Ok
[9]
Low
[2]

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Adc CORKI Counter Items

We have prepared a list of items and spells that will help counter Adc CORKI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against CORKI combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed

Items that reduce CORKI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Adc CORKI Tips

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Adc CORKI Strengths and Weaknesses

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Adc CORKI Strategy and Tactics

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Adc CORKI Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid CORKI Build items and runes

The information below will help you get familiar with the game on the Mid Line CORKI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Manamune Wild Rift
Manamune

Manamune
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2700

Manamune TIPS: A scaling item providing a huge power spike upon completion that is designed for AD champions who rely on mana and abilities to function optimally.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Manamune Manamune (Converts Mana to Attack Damage) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Trinity Force Trinity Force (Well-Rounded).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Muramana TIPS: A scaling item providing a huge power spike upon completion that is designed for AD champions who rely on mana and abilities to function optimally.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Guardian Angel Wild Rift
Maw of Malmortius Wild Rift
Revives at death
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Converts damage from attacks into a magic shield
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this CORKI Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
First Strike
Giant Slayer
Gathering storm
Bonus Gold, Bonus Damage
Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

First Strike
First Strike

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

Template not found: /templates/NEW/rune-tips.tpl
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Template not found: /templates/NEW/rune-tips.tpl
Increasing AD/AP
Brutal
Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Gathering storm
Gathering storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Template not found: /templates/NEW/rune-tips.tpl

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
PHOSPHOROUS BOMB

(Q) PHOSPHOROUS BOMB

7s 60/65/70/75

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

(Q) PHOSPHOROUS BOMB
















VALKYRIE

(W) VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

(W) VALKYRIE
















GATLING GUN

(E) GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

(E) GATLING GUN
















MISSILE BARRAGE

(R) MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

(R) MISSILE BARRAGE
















Mid CORKI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid CORKI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

CORKI Wild RIft

Threats

Extreme
[12]
Major
[20]
Even
[6]
Minor
[1]

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Synergies

Ideal
[7]
Strong
[11]
Ok
[7]
Low
[0]

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Mid CORKI Counter Items

We have prepared a list of items and spells that will help counter Mid CORKI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against CORKI combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed

Items that reduce CORKI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Mid CORKI Tips

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Mid CORKI Strengths and Weaknesses

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Mid CORKI Strategy and Tactics

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Mid CORKI Power Spikes

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Wild Rift CORKI Ability and Tips

HEXTECH MUNITIONSHEXTECH MUNITIONS
P
PHOSPHOROUS BOMBPHOSPHOROUS BOMB
Q
VALKYRIEVALKYRIE
W
GATLING GUNGATLING GUN
E
MISSILE BARRAGEMISSILE BARRAGE
R

(PASSIVE) HEXTECH MUNITIONS

HEXTECH MUNITIONS

Hextech Shrapnel: Attacks deal 11 physical damage (20% attackdamage) plus 42 magic damage (80% attackdamage).

The packageThe package: After 4 seconds, The Package is delivered to Corki's base. Corki can pick it up to gain the ability to cast Special Delivery, which grants him 35% Movement Speed out of combat for 45 seconds. A new Package arrives every 150 seconds.

Ability Tips

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Video

(Q) PHOSPHOROUS BOMB

PHOSPHOROUS BOMB

7s 60/65/70/75

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

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(W) VALKYRIE

VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

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(E) GATLING GUN

GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

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(R) MISSILE BARRAGE

MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

Ability Tips

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Wild Rift CORKI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Corki Package Teamfight Engage

Execution

P
W
AA
Q
R
W
AA
AA
R
AA

Use this combo to engage a teamfight with The package.

Use The package + (W) Special Delivery to break apart the enemy team's positioning. Cast your (E) GATLING GUN mid-flight. Once you land, quickly AA, (Q) PHOSPHOROUS BOMB and (R) MISSILE BARRAGE to burst down a priority target. Follow up with (W) VALKYRIE to reposition then continue to AA and use (R) MISSILE BARRAGE whenever possible.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift CORKI Video

Watch here!

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

CORKI Change history

▲ BUFF 09.01.2025 (PATCH 6.0)

BASE STATS
Base damage: 54 → 58.

(Q) PHOSPHOROUS BOMB
Mana consumption: 70/80/90/100 → 60/65/70/75.
✱ AJAST 09.01.2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 112 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 0.8 → 1.4.
▲ BUFF 09.11.2023 (PATCH 4.4A)

BASE STATS
Attack Damage: 52 → 54.
Attack Damage per level: 3.6 → 4.

(R) MISSILE BARRAGE
Damage: 80/115/150 + 25%/45%/65% Attack Damage + 20% Ability Power → 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power.
Big One: 160/230/300 + 50%/90%/130% Attack Damage + 40% Ability Power → 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
▲ BUFF 12.01.2023 (PATCH 4.0)

(Q) PHOSPHOROUS BOMB
Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed).
▲ BUFF 19.10.2022 (PATCH 3.4B)

BASE STATS
Mana per level: 33 → 50.
Health per level: 105 → 112.
Armor per level: 3.9 → 4.5.

(Q) PHOSPHOROUS BOMB
Cooldown: 8s → 7s.

(E) GATLING GUN
Attack Damage ratio per 1s: 40% → 60%.
Total Attack Damage ratio over entire duration: 160% → 240%.
Cooldown: 16s → 14s.
✱ ADJUST 31.08.2022 (PATCH 3.3C)

(PASSIVE) HEXTECH MUNITIONS
Package pickup duration: 1m → 45s.

(W) VALKYRIE
Cooldown: 22/20/18/16s → 19/18/17/16s.

(E) GATLING GUN
Base Damage: 16/24/32/40+20% Bonus Attack Damage as physical damage + 16/24/32/40+20% Bonus Attack Damage as Magic damage → 32/48/64/80+40% bonus Attack Damage as Magic damage.
Resists reduction: 8/12/16/20 → 10/15/20/25.
Resists reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5.

(R) MISSILE BARRAGE
Recharge: 12/12/12s → 10/9/8s.
▼ NERF 18.08.2021 (PATCH 2.4a)

BASE STATS
Armor per level: 4,3 → 3,9.

(W) VALKYRIE
Cooldown: 20/18/16/14s → 22/20/18/16s.
▼ NERF 13.04.2021 (PATCH 2.2a)

(PASSIVE) HEXTECH MUNITIONS
The Package arrival rate: 100s → 150s.
✱ ADJUST 29.03.2021 (PATCH 2.2)

(PASSIVE) HEXTECH MUNITIONS
Corki's attacks will no longer convert physical vamp into magic vamp and will instead behave as normal.
▲ BUFF 2.02.2021 (PATCH 2.1)

(Q) PHOSPHOROUS BOMB
AD ratio: 0.5 bonus AD → 0.7 bonus AD.

(E) GATLING GUN
Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20.

(R) MISSILE BARRAGE
Base damage: 80/95/110 → 80/115/150.
AD ratio: 0.25 at all ranks → 0,25/0,45/0,65.
Big One base damage: 160/190/220 → 160/230/300.
Big One AD ratio: 0.5 at all ranks → 0,5/0,9/1,3.
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Comments (6)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+1+8=
  1. JULIAN
    0
    JULIAN Poro 20 Jul 2023
    When the runes update here at Wr-meta for patch 4.3
    1. Mundo
      +4
      Master
      Mundo
      👑Admin 21 Jul 2023
      We are already working on it, sorry for the delay!
      1. 2MINS
        +2
        2MINS Summoner 21 Jul 2023
        Okey, I understand because to much changes happen