CHAMPION GUIDE / BUILD
Duo CORKI Build
Recommended items, runes and spells for playing CORKI in the Duo lane.
No published build has been assigned to this lane.
Adc Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Essence Reaver (Attacks casting an ability, your next attack deals bonus damage) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
The Collector (Execute low health champions).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Infinity Edge
Instead of Dominik’s Regards
Instead of Bloodthirster
Adc Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
Reduces incoming damage.
Adc Ability Order
Max: Q→E→WMid Item Build & Spells
TIPS: Start your build with
Tear of the Goddess (Increases Mana). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Muramana (Converts Mana to Attack Damage).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of The Collector
Instead of Infinity Edge
Instead of Guardian Angel
Mid Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Gathering Storm (Damage output increases over time.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Damage output increases over time.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Duo CORKI Community Builds
Explore published community builds for playing CORKI in the Duo lane.
0 COMMUNITY BUILDSBe the first to share a CORKI build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
CORKI Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
CORKI Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.17.
Attack Speed per Level: 0.032.
Attack Damage per Level: 3 → 2.5.
(Q) PHOSPHORUS BOMB
Damage: 65/125/185/245 + 125% bonus Attack Damage + 80% Ability Power → 60/120/185/240 + 110% bonus Attack Damage + 100% Ability Power.
(E) GATLING GUN
Armor and Magic Resistance reduction: 10/14/18/22 → 12/14/16/18.
(R) MISSILE BARRAGE
Missile bonus Attack Damage ratio: 70% → 65%.
Big One bonus Attack Damage ratio: 140% → 130%.
BASE STATS
Attack Damage: 50 → 54.
(Q) PHOSPHOROUS BOMB
Damage Ratio: 110% Bonus Attack Damage → 125%Bonus Attack Damage.
(PASSIVE) HEXTECH MUNITIONS
Hextech Shrapnel: Basic Attack and spellblade deals 20% Bonus True Damage → Basic Attack and spellblade deals 16% Bonus True Damage.
(Q) PHOSPHOROUS BOMB
Bonus Damage: 120% Bonus Attack Damage → 110% Bonus Attack Damage.
BASE STATS
Base Attack Damage: 54 → 50.
(E) GATLING GUN
Damage per second: 25/40/55/70 + 60% bonus Attack Damage → 20/35/50/65+55%bonus Attack Damage.
Shredding target’s Armor and Magic Resist: 10/15/20/25 → 10/14/18/2.
BASE STATS
Attack Speed per level: 0.022 → 0.032.
Attack Damage per level: 3 → 3.5.
(R) MISSILE BARRAGE
Big One Charge Time: 20s → 16s.
Auto Attacks Against Champions Reduce Charge Time: (2 + 200% Critical Strike rate) s → (2 + 300% Critical Strike Rate) s.
BASE STATS
Basic Attack Damage: 58 → 54.
Attack Damage per level: 4 → 3.5.
(PASSIVE) HEXTECH MUNITIONS
[Adjustment] Hextech Shrapnel: deal 20% Physical Damage + 80% Magic Damage → 100% Physical Damage + 20% True Damage.
[New] The Package: After hitting enemy champions 6 times with Missile Barrage, The Package is delivered to Corki. He can pick it up to gain 4 Big Ones.
(Q) PHOSPHOROUS BOMB
[Adjustment] Bullet speed increased.
Cooldown: Full level 7s → 9/8/7/6s.
Damage: 75/135/195/255 + 70% bonus Attack Damage + 50% Ability Power → 75/135/195/255 + 120% bonus Attack Damage + 100% Ability Power.
(W) VALKYRIE
[Removed] Special Delivery: Corki dashes forward. Enemies are knocked aside and the zone deals magic damage and slows enemies down.
Cooldown: 19/18/17/16s → 18/16/14/12s.
Mana consumption: 100/100/100/100 → 80/85/90/95.
Damage: 60/100/140/180 + 40% Ability Power → 60/100/140/180 + 60% bonus Attack Damage + 60% Ability Power.
Trail burning for: 3s → 2.5s.
(E) GATLING GUN
[Damage type] Magic Damage → Physical Damage.
[Removed] Shreds targets Magic Resistance by 10/15/20/25.
[New] Shreds target Armor and Magic Resistance by 10/15/20/25.
Cooldown: Full level 14s → Full level 12s.
Mana consumption: 50/50/50/50 → 50/60/70/80.
Damage: 32/48/64/80 + 60% bonus Attack Damage per second → 25/40/55/70 + 60% bonus Attack Damage.
(R) MISSILE BARRAGE
[Damage type] Magic Damage → Physical Damage.
[Maximum stacks] 6 → 4.
[New] Basic attacks against champions reduce the time between charges by (2 + 200% Critical Strike rate) seconds on hit.
Missile preparation time: 10/9/8s → Full level 20s.
Normal missile damage: 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power → 70/140/210 + 70% bonus Attack Damage.
Empowered missile damage: 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power → 140/210/280 + 140% bonus Attack Damage.
BASE STATS
Base damage: 54 → 58.
(Q) PHOSPHOROUS BOMB
Mana consumption: 70/80/90/100 → 60/65/70/75.
BASE STATS
Base Health: 570 → 600.
Health per level: 112 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 0.8 → 1.4.
BASE STATS
Attack Damage: 52 → 54.
Attack Damage per level: 3.6 → 4.
(R) MISSILE BARRAGE
Damage: 80/115/150 + 25%/45%/65% Attack Damage + 20% Ability Power → 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power.
Big One: 160/230/300 + 50%/90%/130% Attack Damage + 40% Ability Power → 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
(Q) PHOSPHOROUS BOMB
Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed).
BASE STATS
Mana per level: 33 → 50.
Health per level: 105 → 112.
Armor per level: 3.9 → 4.5.
(Q) PHOSPHOROUS BOMB
Cooldown: 8s → 7s.
(E) GATLING GUN
Attack Damage ratio per 1s: 40% → 60%.
Total Attack Damage ratio over entire duration: 160% → 240%.
Cooldown: 16s → 14s.
(PASSIVE) HEXTECH MUNITIONS
Package pickup duration: 1m → 45s.
(W) VALKYRIE
Cooldown: 22/20/18/16s → 19/18/17/16s.
(E) GATLING GUN
Base Damage: 16/24/32/40+20% Bonus Attack Damage as physical damage + 16/24/32/40+20% Bonus Attack Damage as Magic damage → 32/48/64/80+40% bonus Attack Damage as Magic damage.
Resists reduction: 8/12/16/20 → 10/15/20/25.
Resists reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5.
(R) MISSILE BARRAGE
Recharge: 12/12/12s → 10/9/8s.
BASE STATS
Armor per level: 4,3 → 3,9.
(W) VALKYRIE
Cooldown: 20/18/16/14s → 22/20/18/16s.
(PASSIVE) HEXTECH MUNITIONS
The Package arrival rate: 100s → 150s.
(PASSIVE) HEXTECH MUNITIONS
Corki's attacks will no longer convert physical vamp into magic vamp and will instead behave as normal.
(Q) PHOSPHOROUS BOMB
AD ratio: 0.5 bonus AD → 0.7 bonus AD.
(E) GATLING GUN
Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20.
(R) MISSILE BARRAGE
Base damage: 80/95/110 → 80/115/150.
AD ratio: 0.25 at all ranks → 0,25/0,45/0,65.
Big One base damage: 160/190/220 → 160/230/300.
Big One AD ratio: 0.5 at all ranks → 0,5/0,9/1,3.
CHAMPION GUIDE / COUNTERS
Duo CORKI Counters
Explore champion matchups and synergies for CORKI in the Duo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Duo CORKI Counter Items
Discover items that help counter CORKI in the Duo lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
HYBRID RESISTANCES
Items that reduce physical and magic damage.
CHAMPION GUIDE / COMBOS
CORKI Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Corki Package Teamfight Engage
Corki Package Teamfight Engage
P
W
AA
Q
R
W
AA
AA
R
AAUse The package + (W) Special Delivery to break apart the enemy team's positioning. Cast your (E) GATLING GUN mid-flight. Once you land, quickly AA, (Q) PHOSPHOROUS BOMB and (R) MISSILE BARRAGE to burst down a priority target. Follow up with (W) VALKYRIE to reposition then continue to AA and use (R) MISSILE BARRAGE whenever possible.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Duo CORKI Tips
Practical laning tips, matchup decisions and tactical advice for playing CORKI in the Duo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Duo CORKI Strengths and Weaknesses
Explore the strengths and weaknesses of CORKI in the Duo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Duo CORKI Strategy and Tactics
Plan your early, mid and late game decisions for CORKI in the Duo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Duo CORKI Power Spikes
Learn when CORKI is strongest in the Duo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
CORKI Jungle Path
Explore CORKI jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.













































































