CORKI Wild RIft
B
Wild Rift ADC
B
Wild Rift Mid
77
42 135

2 Mar 2024
Wild Rift: CORKI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Marksmans
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift CORKI, role - Mage / Marksman. Use the guidelines to take your CORKI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position CORKI is in the rating table, go to the - Tier List page.
attackdamage 54 (4)
heal 570 (112)
healthregeneration 6 (0.57)
attackspeed 0.75 (0.19)
mana 435 (50)
mpreg 9 (0.71)
movementspeed 345 (0)
armor 35 (4.5)
magicresistance 40 (0.86)
criticalstrike 175 (0)


Adc Mid

Wild Rift ADC Adc CORKI's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Solari Chargeblade Wild Rift
Solari Chargeblade

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 50–92 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3000

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 10-100.
Infinity: Critical Strikes deal 225% damage instead of 175%.

3200

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
CORKI - Main Build 👑
LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Solari Chargeblade Wild Rift
Solari Chargeblade

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 50–92 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3000

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 10-100.
Infinity: Critical Strikes deal 225% damage instead of 175%.

3200

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

CORKI - Alternative Build
LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Solari Chargeblade Wild Rift
Solari Chargeblade

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 50–92 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3000

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 10-100.
Infinity: Critical Strikes deal 225% damage instead of 175%.

3200

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Situational Changes
vs Attack Damage
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Skills Order
PHOSPHOROUS BOMB

7s 70/80/90/100

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

(Q) PHOSPHOROUS BOMB
















VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

(W) VALKYRIE
















GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

(E) GATLING GUN
















MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

(R) MISSILE BARRAGE
















Wild Rift ADC Adc CORKI Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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CORKI Wild RIft
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Magic Resist
Items with magic resistance can help you to survive against CORKI combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+50 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2850

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Reduce Attack Speed
Items that reduce CORKI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Reduce magicresistance Hybrid Damage
Items that reduce Physical and Magic Damage.
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

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Wild Rift Mid Mid CORKI's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Manamune Wild Rift
Manamune

Manamune
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2700

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
CORKI - Main Build 👑
Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

CORKI - Alternative Build
Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Situational Changes
vs Assassins
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
PHOSPHOROUS BOMB

7s 70/80/90/100

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

(Q) PHOSPHOROUS BOMB
















VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

(W) VALKYRIE
















GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

(E) GATLING GUN
















MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

(R) MISSILE BARRAGE
















Wild Rift Mid Mid CORKI Counters, Synergys, Tips, Tactics

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift CORKI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Corki Package Teamfight Engage
P
W
AA
Q
R
W
AA
AA
R
AA

Use this combo to engage a teamfight with The package.

Use The package + (W) Special Delivery to break apart the enemy team's positioning. Cast your (E) GATLING GUN mid-flight. Once you land, quickly AA, (Q) PHOSPHOROUS BOMB and (R) MISSILE BARRAGE to burst down a priority target. Follow up with (W) VALKYRIE to reposition then continue to AA and use (R) MISSILE BARRAGE whenever possible.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift CORKI's ABILITIES

HEXTECH MUNITIONS P PHOSPHOROUS BOMB Q VALKYRIE W GATLING GUN E MISSILE BARRAGE R
HEXTECH MUNITIONS

(PASSIVE) HEXTECH MUNITIONS

Hextech Shrapnel: Attacks deal 11 physical damage (20% attackdamage) plus 42 magic damage (80% attackdamage).

The packageThe package: After 4 seconds, The Package is delivered to Corki's base. Corki can pick it up to gain the ability to cast Special Delivery, which grants him 35% Movement Speed out of combat for 45 seconds. A new Package arrives every 150 seconds.

Open Video

PHOSPHOROUS BOMB

(Q) PHOSPHOROUS BOMB

7s 70/80/90/100

Fires a bomb, dealing 75 magic damage (75/135/195/255 + 70% bonus attackdamage + 50% abilitypower) and granting vision of the area.

Open Video

VALKYRIE

(W) VALKYRIE

19/18/17/16s 100

Dashes forward, leaving a flaming zone that deals 60 magic damage (60/100/140/180 + 40% abilitypower) per second for 3 seconds.

Special DeliverySpecial Delivery: Enemies are knocked aside and the zone deals 27 magic damage (27 (+7 perlevel ) + 150% bonus attackdamage + 20% abilitypower) per second for 5 seconds and slows by 90%.

Open Video

GATLING GUN

(E) GATLING GUN

14s 50

Fires his galting gun for 4 seconds,, dealing 32 magic damage (32/48/64/80 + 60% bonus attackdamage) per second shredding up to 10/15/20/25 Armor and Magic Resist for 2 seconds.

Fires toward Corki's current target.

Open Video

MISSILE BARRAGE

(R) MISSILE BARRAGE

2s 20

Fires a missile, dealing 93 magic damage (80/115/150 + 25/50/75% attackdamage + 20% abilitypower).

Big One: Every third missile fired deals 186 magic damage (160/230/300 + 50/100/150% attackdamage + 40% abilitypower) and has increased range and blast radius.

Recharge: 10/9/8s.

Open Video

CORKI: champion change history (buffs and nerfs)

▲ BUFF 09.11.2023 (PATCH 4.4A)

BASE STATS
Attack Damage: 52 → 54.
Attack Damage per level: 3.6 → 4.

(R) MISSILE BARRAGE
Damage: 80/115/150 + 25%/45%/65% Attack Damage + 20% Ability Power → 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power.
Big One: 160/230/300 + 50%/90%/130% Attack Damage + 40% Ability Power → 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
▲ BUFF 12.01.2023 (PATCH 4.0)

(Q) PHOSPHOROUS BOMB
Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed).
▲ BUFF 19.10.2022 (PATCH 3.4B)

BASE STATS
Mana per level: 33 → 50.
Health per level: 105 → 112.
Armor per level: 3.9 → 4.5.

(Q) PHOSPHOROUS BOMB
Cooldown: 8s → 7s.

(E) GATLING GUN
Attack Damage ratio per 1s: 40% → 60%.
Total Attack Damage ratio over entire duration: 160% → 240%.
Cooldown: 16s → 14s.
✱ ADJUST 31.08.2022 (PATCH 3.3C)

(PASSIVE) HEXTECH MUNITIONS
Package pickup duration: 1m → 45s.

(W) VALKYRIE
Cooldown: 22/20/18/16s → 19/18/17/16s.

(E) GATLING GUN
Base Damage: 16/24/32/40+20% Bonus Attack Damage as physical damage + 16/24/32/40+20% Bonus Attack Damage as Magic damage → 32/48/64/80+40% bonus Attack Damage as Magic damage.
Resists reduction: 8/12/16/20 → 10/15/20/25.
Resists reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5.

(R) MISSILE BARRAGE
Recharge: 12/12/12s → 10/9/8s.
▼ NERF 18.08.2021 (PATCH 2.4a)

BASE STATS
Armor per level: 4,3 → 3,9.

(W) VALKYRIE
Cooldown: 20/18/16/14s → 22/20/18/16s.
▼ NERF 13.04.2021 (PATCH 2.2a)

(PASSIVE) HEXTECH MUNITIONS
The Package arrival rate: 100s → 150s.
✱ ADJUST 29.03.2021 (PATCH 2.2)

(PASSIVE) HEXTECH MUNITIONS
Corki's attacks will no longer convert physical vamp into magic vamp and will instead behave as normal.
▲ BUFF 2.02.2021 (PATCH 2.1)

(Q) PHOSPHOROUS BOMB
AD ratio: 0.5 bonus AD → 0.7 bonus AD.

(E) GATLING GUN
Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20.

(R) MISSILE BARRAGE
Base damage: 80/95/110 → 80/115/150.
AD ratio: 0.25 at all ranks → 0,25/0,45/0,65.
Big One base damage: 160/190/220 → 160/230/300.
Big One AD ratio: 0.5 at all ranks → 0,5/0,9/1,3.
See More

CORKI's Lore

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

Wild Rift CORKI Video

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Comments (5)
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1+1+8=
  1. JULIAN
    0
    JULIAN Poro 20 Jul 2023
    When the runes update here at Wr-meta for patch 4.3
    1. Mundo
      +4
      Master
      Mundo
      👑Admin 21 Jul 2023
      We are already working on it, sorry for the delay!
      1. 2MINS
        +2
        2MINS Summoner 21 Jul 2023
        Okey, I understand because to much changes happen
  2. RIICK
    +1
    RIICK Poro 19 Nov 2023
    Why every place corki it's high positioned in tier list and here it's a shit?
    1. Mundo
      +1
      Master
      Mundo
      👑Admin 19 Nov 2023
      Hey! This is because they copy information from each other. 🤗 Our information is based on champions popularity and game statistics.