Wild Rift: HWEI Build Guide (7.3)

HWEI Wild Rift
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Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift HWEI, role - Mage / Support. Use the guidelines to take your HWEI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position HWEI is in the rating table, go to the - Tier List page.

attackdamage 54 (3.5) 
heal 630 (120)
healthregeneration 8 (0.65)
attackspeed 0.75 (0.017)
mana 480 (50)
mpreg 12 (1)
movementspeed 355 (0)
armor 34 (4.5)
magicresistance 36 (1.2)
criticalstrike 200% (0)


SIGNATURE OF THE VISIONARY
P

(PASSIVE) SIGNATURE OF THE VISIONARY

Hwei's damaging abilities against enemy champions mark them with his signature for 4 second(s).

Hitting a marked enemy with a second damaging ability consumes the mark to create an explosion underneath them that detonates after a short delay, dealing 33 magic damage (33–333 (perlevel) + 33% abilitypower) to all enemies in range. Each ability can only trigger this effect once per target.

Q

(Q) SUBJECT: DISASTER

9.5/8.5/7.5/6.5s 80

Paints visions of disaster that deal large damage to enemies.

Devastating Fire(QQ) - Devastating Fire: Paints a blazing fireball that flies out in the target direction. It explodes on the first enemy hit, dealing 50 (50/90/130/170 + 75% abilitypower) plus 4/5/6/7% of the target's max Health as magic damage to all enemies in an area.

Severing Bolt(QW) - Severing Bolt: Paints a long-range, delayed lightning bolt at the target location, dealing 80 magic damage (80/110/140/170 + 30% abilitypower). If the target is immobilized or only one target is struck, they take increased damage based on their missing Health, up to 200 magic damage (200/330/490/680 + 75% abilitypower).

Molten Fissure(QE) - Molten Fissure: Paints a field of exploding volcanic eruptions, creating lingering lava in its path. Every eruption deals 20 magic damage (20/35/50/65 + 30% abilitypower) to enemies hit. Enemies in the lava area are dealt 20 magic damage (20/40/60/80 + 30% abilitypower) per second and slowed by 30%. Each lava pool lasts 2.5 seconds.

SUBJECT: SERENITY
W

(W) SUBJECT: SERENITY

17/16.5/16/15.5s 90

Paints visions of serenity that provide utility for himself and allied champions.

Fleeting Current(WQ) - Fleeting Current: Paints a current of swift waters in a line for 4/4.5/5/5.5 seconds that grants 30% Movement Speed (30/32/35/37 + 3% abilitypower) to himself and allied champions.

Pool of Reflection(WW) - Pool of Reflection: Paints a protective pool at the target location that lasts 3 seconds, granting a shield that absorbs 60 damage (60/80/100/120 + 35% abilitypower) to allied champions in the area. The shield increases over 1.5 seconds, up to an increase of 108 damage (108/128/148/168 + 71% abilitypower). Shields granted to allied champions other than Hwei are reduced by 15%.

Stirring Lights(WE) - Stirring Lights: Paints three swirling lights that circle him, causing his next three abilities or attacks to deal 30 bonus magic damage (30/40/50/60 + 15% abilitypower) and restore 45/50/55/60 Mana on hit.

SUBJECT: TORMENT
E

(E) SUBJECT: TORMENT

13/12/11/10s 50

Paints visions of torment that control enemies.

Grim Visage(EQ) - Grim Visage: Launches a terrifying face that strikes the first enemy hit, fearing them for 1/1.125/1.25/1.375 second(s) and dealing 70 magic damage (70/120/170/220 + 70% abilitypower).

Gaze of the Abyss(EW) - Gaze of the Abyss: Paints an abyssal eye at the target location that grants vision, locking onto the nearest enemy champion and launching a homing missile at them. The missile roots the first enemy hit for 1.25/1.5/1.75/2 second(s), dealing 70 magic damage (70/120/170/220 + 70% abilitypower) and revealing them for 2.5 second(s).

Crushing Maw(EE) - Crushing Maw: Paints crushing jaws that deal 70 magic damage (70/120/170/220 + 70% abilitypower) to enemies hit and drag them toward the center, applying a 40/50/60/70% slow that decays over 1.25 second(s).

SPIRALING DESPAIR
R

(R) SPIRALING DESPAIR

70/60/50s 100

Launches a vision of pure despair that sticks to an enemy champion for 3 seconds. The vision expands over time, applying a 10% slow that stacks every 0.25 second(s) to enemies and dealing 10 magic damage (10/20/30 + 5% abilitypower) per second.

Upon reaching its maximum size, the vision shatters, dealing 250 magic damage (250/350/450 + 75% abilitypower).

HWEI Meta Overview — Ranks & Performance Analytics

This meta overview presents HWEI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where HWEI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 22 SEP 2026 UTC 00:00
Not enough data to calculate a rating.
Unfortunately, based on the currently available ranked statistics, our algorithm can’t determine a reliable rating for this champion in the selected rank tier. Please try switching to a different rank tier — sometimes higher/lower brackets have enough sample size to produce a rating.
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid HWEI Build items and runes

The information below will help you get familiar with the game on the Mid Line HWEI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+35 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Blackfire Torch Blackfire Torch (Deal burn damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Luden's Echo
Wild Rift Items: Cryptbloom
Wild Rift Items: Liandry's Torment
Wild Rift Items: Stormsurge
Wild Rift Items: Banshee's Veil
Wild Rift Items: Hextech Roketbelt
Wild Rift Items: Horizon Focus
Wild Rift Items: Void Staff
Abilities deal bonus damage
Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Wild Rift Items: Luden's Echo
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+100 Ability Power
+500 Max Mana
+10 Ability Haste

Echo: Your next damaging ability or empowered attack deals an additional 140 + 15% magic damage to the target and up to 3 nearby enemies. (9s Cooldown)

2800

Luden's Echo TIPS: This item greatly enhances your burst damage by empowering your next damaging ability or empowered attack with an additional magic explosion that also strikes nearby enemies. It is an excellent choice for mages who excel at wave clearing, poking multiple targets, and dominating short trades with high burst potential.

Luden's Echo Luden's Echo — This item greatly enhances your burst damage by empowering your next damaging ability or empowered attack with an additional magic explosion that also strikes nearby enemies. It is an excellent choice for mages who excel at wave clearing, poking multiple targets, and dominating short trades with high burst potential.
Restore health on champion kill
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Cryptbloom
Cryptbloom

Cryptbloom
Restore health on champion kill

+75 Ability Power
+30% Magic Penetration
+20 Ability Haste

Life from Death: When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 plus 20%Health to allies. (60s Cooldown)

3000

Cryptbloom TIPS: This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.

Cryptbloom Cryptbloom — This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.
Abilities deal bonus damage
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Liandry's Torment Liandry's Torment — This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.
A powerful item for Scaling Mages
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Stormsurge
Stormsurge

Stormsurge
A powerful item for Scaling Mages

+90 Ability Power
+15 Magic Penetration
+6% Move Speed

Stormraider: When damaging a champion, dealing damage equal to 25% of their max Health within 2.5 second(s) applies Squall to them and grants you 25% bonus Movement Speed for 2.5s. (25s Cooldown)
Squall: After 2 second(s), strike the target, dealing magic damage equal to 125 plus 10%. If the target is killed before the strike, it detonates immediately in a large area and grants 25 gold.

2800

Stormsurge TIPS: This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.

Stormsurge Stormsurge — This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.
Blocks an enemy ability
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Small dash
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Hextech Roketbelt Hextech Roketbelt — This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.
Deals bonus damage to marked targets
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Horizon Focus
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+80 Ability Power
+25 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1.200 units of the target for 3s. (12s Cooldown)

2700

Horizon Focus TIPS: This item is perfect for long-range mages and poke-oriented champions. Hitting an enemy with a spell from a distance marks and reveals them while increasing all subsequent damage they take. It also exposes nearby enemy champions, providing valuable vision for your team and making follow-up attacks much easier. An excellent choice for artillery mages and champions who excel at controlling fights from a safe distance.

Horizon Focus Horizon Focus — This item is perfect for long-range mages and poke-oriented champions. Hitting an enemy with a spell from a distance marks and reveals them while increasing all subsequent damage they take. It also exposes nearby enemy champions, providing valuable vision for your team and making follow-up attacks much easier. An excellent choice for artillery mages and champions who excel at controlling fights from a safe distance.
Magic Penetration (%)
Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Void Staff Void Staff — This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Summoner Spells

If you want to use this HWEI Mid build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Arcane Comet Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Manaflow Band Manaflow Band (Increases max Mana when an ability hits an enemy champions.), Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and Scorch Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (15 to 100) + (2 x total hits on enemy champions) + 10% bonus + 5%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Wild Rift Inspiration Runes: Manaflow Band

Manaflow Band
Increase Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Increase Mana
Increases max Mana when an ability hits an enemy champions.
Wild Rift Inspiration Runes: Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence
Reduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Wild Rift Inspiration Runes: Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Abilities deal bonus damage
Deals bonus damage to champions on ability hit.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Botanist
Absolute Focus
Gathering Storm
Battle Zeal
Coup de Grace
Cut Down
Empowered plant effects
Manaflow Band
Manaflow Band

Manaflow Band
Increase Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Botanist
Botanist

Botanist
Empowered plant effects

When you destroy a plant, gain 10 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Honeyfruit: Heal is increased by 20% when consumed.
Scryer's Bloom: Vision granted lasts 20% longer when destroyed.
Blast Cone: Gain 40% Movement Speed for 2.5 second(s) after the knockback.

Botanist Botanist — This rune enhances interactions with map plants, providing extra gold and useful bonuses. It is ideal for players who активно перемещаются по карте и используют окружение для получения преимущества. It works best on junglers and roaming champions where controlling resources, moving efficiently, and gaining extra value from map interactions is important.
Gain Attack Damage/Ability Power at high Health
Transcendence
Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Absolute Focus
Absolute Focus

Absolute Focus
Gain Attack Damage/Ability Power at high Health

While above 65% Health, gain a bonus 2–20 Attack Damage () or 2–30 Ability Power () (Adaptive).

Absolute Focus Absolute Focus — This rune increases your damage while you are at high health, making it ideal for a safe and controlled playstyle. It works best on champions who can maintain distance and avoid taking damage, allowing them to deal consistent increased damage. It is most effective on marksmen and mages where positioning and sustained damage are key.
Increase Attack Damage/Ability Power over time
Scorch
Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Gathering Storm
Gathering Storm

Gathering Storm
Increase Attack Damage/Ability Power over time

Starting from 6 minutes into the game, gain increasing Attack Damage or Ability Power (Adaptive). Bonuses increase time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. based on game time.

Gathering Storm Gathering Storm — This rune provides gradual damage scaling as the game goes on, making it ideal for late-game focused champions. It performs best in slower matches where you have time to farm and scale. It works best on mages, marksmen, and some fighters who rely on becoming stronger over time and dominating in the late game.
Increase damage during prolonged battles
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Battle Zeal
Battle Zeal

Battle Zeal
Increase damage during prolonged battles

Gain 1.4% stacking basic ability damage amplification every 1 second(s) while in combat with a champion. Stacks up to 3 times and only takes effect against enemy champions.

Battle Zeal Battle Zeal — This rune increases damage during extended fights, making you stronger the longer the combat lasts. It is ideal for champions who thrive in prolonged trades and sustained pressure. It works best on fighters, mages, and some marksmen who can stay in combat and gradually ramp up their damage.
Increase damage to low Health enemies
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace Coup de Grace — This rune increases damage against low-health enemies, helping you finish off targets more effectively. It is ideal for champions who rely on burst damage and securing kills. It works best on assassins, marksmen, and some fighters where quickly executing enemies and securing advantages in fights is key.
Deal more damage to high Health enemies
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.

(Q) SUBJECT: DISASTER

9.5/8.5/7.5/6.5s 80

Paints visions of disaster that deal large damage to enemies.

Devastating Fire(QQ) - Devastating Fire: Paints a blazing fireball that flies out in the target direction. It explodes on the first enemy hit, dealing 50 (50/90/130/170 + 75% abilitypower) plus 4/5/6/7% of the target's max Health as magic damage to all enemies in an area.

Severing Bolt(QW) - Severing Bolt: Paints a long-range, delayed lightning bolt at the target location, dealing 80 magic damage (80/110/140/170 + 30% abilitypower). If the target is immobilized or only one target is struck, they take increased damage based on their missing Health, up to 200 magic damage (200/330/490/680 + 75% abilitypower).

Molten Fissure(QE) - Molten Fissure: Paints a field of exploding volcanic eruptions, creating lingering lava in its path. Every eruption deals 20 magic damage (20/35/50/65 + 30% abilitypower) to enemies hit. Enemies in the lava area are dealt 20 magic damage (20/40/60/80 + 30% abilitypower) per second and slowed by 30%. Each lava pool lasts 2.5 seconds.

(Q) SUBJECT: DISASTER
















SUBJECT: SERENITY

(W) SUBJECT: SERENITY

17/16.5/16/15.5s 90

Paints visions of serenity that provide utility for himself and allied champions.

Fleeting Current(WQ) - Fleeting Current: Paints a current of swift waters in a line for 4/4.5/5/5.5 seconds that grants 30% Movement Speed (30/32/35/37 + 3% abilitypower) to himself and allied champions.

Pool of Reflection(WW) - Pool of Reflection: Paints a protective pool at the target location that lasts 3 seconds, granting a shield that absorbs 60 damage (60/80/100/120 + 35% abilitypower) to allied champions in the area. The shield increases over 1.5 seconds, up to an increase of 108 damage (108/128/148/168 + 71% abilitypower). Shields granted to allied champions other than Hwei are reduced by 15%.

Stirring Lights(WE) - Stirring Lights: Paints three swirling lights that circle him, causing his next three abilities or attacks to deal 30 bonus magic damage (30/40/50/60 + 15% abilitypower) and restore 45/50/55/60 Mana on hit.

(W) SUBJECT: SERENITY
















SUBJECT: TORMENT

(E) SUBJECT: TORMENT

13/12/11/10s 50

Paints visions of torment that control enemies.

Grim Visage(EQ) - Grim Visage: Launches a terrifying face that strikes the first enemy hit, fearing them for 1/1.125/1.25/1.375 second(s) and dealing 70 magic damage (70/120/170/220 + 70% abilitypower).

Gaze of the Abyss(EW) - Gaze of the Abyss: Paints an abyssal eye at the target location that grants vision, locking onto the nearest enemy champion and launching a homing missile at them. The missile roots the first enemy hit for 1.25/1.5/1.75/2 second(s), dealing 70 magic damage (70/120/170/220 + 70% abilitypower) and revealing them for 2.5 second(s).

Crushing Maw(EE) - Crushing Maw: Paints crushing jaws that deal 70 magic damage (70/120/170/220 + 70% abilitypower) to enemies hit and drag them toward the center, applying a 40/50/60/70% slow that decays over 1.25 second(s).

(E) SUBJECT: TORMENT
















SPIRALING DESPAIR

(R) SPIRALING DESPAIR

70/60/50s 100

Launches a vision of pure despair that sticks to an enemy champion for 3 seconds. The vision expands over time, applying a 10% slow that stacks every 0.25 second(s) to enemies and dealing 10 magic damage (10/20/30 + 5% abilitypower) per second.

Upon reaching its maximum size, the vision shatters, dealing 250 magic damage (250/350/450 + 75% abilitypower).

(R) SPIRALING DESPAIR
















Mid HWEI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid HWEI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

HWEI Wild Rift

Threats

Extreme
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Major
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Even
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Minor
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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

Synergies

Ideal
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Strong
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Ok
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Low
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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

Mid HWEI Counter Items

We have prepared a list of items and spells that will help counter Mid HWEI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Mid HWEI Tips

Coming soon..

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Mid HWEI Strengths and Weaknesses

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Mid HWEI Strategy and Tactics

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Mid HWEI Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Support HWEI Build items and runes

The information below will help you get familiar with the game on the Support Line HWEI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+125 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80:

1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.

Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.

500

Core
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+35 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
Wild Rift Items: Crimson Lucidity
Crimson Lucidity

Crimson Lucidity
Reduces ability cooldown

+75% Mana Regeneration
+25 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldown by 20%.
Noxian Haste: Healing or shielding allied champions, casting a spell, or dealing damage to enemies with abilities grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds.
This effect can only be triggered once every 4 seconds per ability.

2000

Crimson Lucidity TIPS: These boots are ideal for champions who rely on casting abilities as often as possible. They greatly reduce the cooldown of both abilities and Summoner Spells while granting bonus movement speed whenever you heal or shield allies, cast spells, or damage enemies with abilities. They are an excellent choice for mages, supports, and fighters who value high mobility and maximum ability uptime.

T3
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) or Ionian Boots of Lucidity Ionian Boots of Lucidity (Reduces ability cooldowns) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Blackfire Torch Blackfire Torch (Deal burn damage).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions). You may want to replace it with Crimson Lucidity Crimson Lucidity (Reduces ability cooldown), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Infinity Orb
Wild Rift Items: Bloodletter's Curse
Wild Rift Items: Horizon Focus
Wild Rift Items: Imperial Mandate
Wild Rift Items: Banshee's Veil
Wild Rift Items: Cryptbloom
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Rylai's Crystal Scepter
Abilities deal bonus damage
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Infinity Orb Infinity Orb — This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.
Reduces enemy's Magic Resist
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Bloodletter's Curse
Bloodletter's Curse

Bloodletter's Curse
Reduces enemy's Magic Resist

+350 Maximum Health
+65 Ability Power
+15 Ability Haste

Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds (max 30%).

2900

Bloodletter's Curse TIPS: This item greatly enhances your magic damage by gradually reducing the target's magic resistance whenever your abilities or passive effects deal damage. It excels in extended fights, allowing both you and your AP teammates to deal increasingly higher damage to the same target. An excellent choice for AP bruisers, damage-over-time mages, and champions who can consistently keep the debuff active on multiple enemies.

Bloodletter's Curse Bloodletter's Curse — This item greatly enhances your magic damage by gradually reducing the target's magic resistance whenever your abilities or passive effects deal damage. It excels in extended fights, allowing both you and your AP teammates to deal increasingly higher damage to the same target. An excellent choice for AP bruisers, damage-over-time mages, and champions who can consistently keep the debuff active on multiple enemies.
Deals bonus damage to marked targets
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Horizon Focus
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+80 Ability Power
+25 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1.200 units of the target for 3s. (12s Cooldown)

2700

Horizon Focus TIPS: This item is perfect for long-range mages and poke-oriented champions. Hitting an enemy with a spell from a distance marks and reveals them while increasing all subsequent damage they take. It also exposes nearby enemy champions, providing valuable vision for your team and making follow-up attacks much easier. An excellent choice for artillery mages and champions who excel at controlling fights from a safe distance.

Horizon Focus Horizon Focus — This item is perfect for long-range mages and poke-oriented champions. Hitting an enemy with a spell from a distance marks and reveals them while increasing all subsequent damage they take. It also exposes nearby enemy champions, providing valuable vision for your team and making follow-up attacks much easier. An excellent choice for artillery mages and champions who excel at controlling fights from a safe distance.
Crowd control grants additional ally damage
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+60 Ability Power
+20 Ability Haste
+50% Mana Regen

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2600

Imperial Mandate TIPS: This item is perfect for support champions who have abilities that slow or immobilize enemies, allowing you to activate effects for your team. It provides bonuses to maximum health, ability power, and ability haste, helping you deal damage while also enhancing teamwork with your allies. The "Coordinated Fire" effect activates when you slow or immobilize an enemy, dealing bonus magic damage and marking them for 4 seconds. When an allied champion damages the marked target, it detonates the mark, dealing additional magic damage and granting both you and your ally 20% bonus movement speed for 2 seconds. This item is especially useful for champions with crowd control abilities.

Imperial Mandate Imperial Mandate — This item is perfect for support champions who have abilities that slow or immobilize enemies, allowing you to activate effects for your team. It provides bonuses to maximum health, ability power, and ability haste, helping you deal damage while also enhancing teamwork with your allies. The "Coordinated Fire" effect activates when you slow or immobilize an enemy, dealing bonus magic damage and marking them for 4 seconds. When an allied champion damages the marked target, it detonates the mark, dealing additional magic damage and granting both you and your ally 20% bonus movement speed for 2 seconds. This item is especially useful for champions with crowd control abilities.
Blocks an enemy ability
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Restore health on champion kill
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Cryptbloom
Cryptbloom

Cryptbloom
Restore health on champion kill

+75 Ability Power
+30% Magic Penetration
+20 Ability Haste

Life from Death: When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 plus 20%Health to allies. (60s Cooldown)

3000

Cryptbloom TIPS: This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.

Cryptbloom Cryptbloom — This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.
Anti-Shielding
Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Abilities apply slows
Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Rylai's Crystal Scepter Rylai's Crystal Scepter — This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Summoner Spells

If you want to use this HWEI Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Runes BUILD

For runes, you should pick Arcane Comet Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Manaflow Band Manaflow Band (Increases max Mana when an ability hits an enemy champions.), Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and Scorch Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (15 to 100) + (2 x total hits on enemy champions) + 10% bonus + 5%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Wild Rift Inspiration Runes: Manaflow Band

Manaflow Band
Increase Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Increase Mana
Increases max Mana when an ability hits an enemy champions.
Wild Rift Inspiration Runes: Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence
Reduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Wild Rift Inspiration Runes: Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Abilities deal bonus damage
Deals bonus damage to champions on ability hit.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Absolute Focus
Gathering Storm
Battle Zeal
Cut Down
Coup de Grace
Gain Attack Damage/Ability Power at high Health
Transcendence
Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Absolute Focus
Absolute Focus

Absolute Focus
Gain Attack Damage/Ability Power at high Health

While above 65% Health, gain a bonus 2–20 Attack Damage () or 2–30 Ability Power () (Adaptive).

Absolute Focus Absolute Focus — This rune increases your damage while you are at high health, making it ideal for a safe and controlled playstyle. It works best on champions who can maintain distance and avoid taking damage, allowing them to deal consistent increased damage. It is most effective on marksmen and mages where positioning and sustained damage are key.
Increase Attack Damage/Ability Power over time
Scorch
Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Gathering Storm
Gathering Storm

Gathering Storm
Increase Attack Damage/Ability Power over time

Starting from 6 minutes into the game, gain increasing Attack Damage or Ability Power (Adaptive). Bonuses increase time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. based on game time.

Gathering Storm Gathering Storm — This rune provides gradual damage scaling as the game goes on, making it ideal for late-game focused champions. It performs best in slower matches where you have time to farm and scale. It works best on mages, marksmen, and some fighters who rely on becoming stronger over time and dominating in the late game.
Increase damage during prolonged battles
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Battle Zeal
Battle Zeal

Battle Zeal
Increase damage during prolonged battles

Gain 1.4% stacking basic ability damage amplification every 1 second(s) while in combat with a champion. Stacks up to 3 times and only takes effect against enemy champions.

Battle Zeal Battle Zeal — This rune increases damage during extended fights, making you stronger the longer the combat lasts. It is ideal for champions who thrive in prolonged trades and sustained pressure. It works best on fighters, mages, and some marksmen who can stay in combat and gradually ramp up their damage.
Deal more damage to high Health enemies
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Increase damage to low Health enemies
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace Coup de Grace — This rune increases damage against low-health enemies, helping you finish off targets more effectively. It is ideal for champions who rely on burst damage and securing kills. It works best on assassins, marksmen, and some fighters where quickly executing enemies and securing advantages in fights is key.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.

(Q) SUBJECT: DISASTER

9.5/8.5/7.5/6.5s 80

Paints visions of disaster that deal large damage to enemies.

Devastating Fire(QQ) - Devastating Fire: Paints a blazing fireball that flies out in the target direction. It explodes on the first enemy hit, dealing 50 (50/90/130/170 + 75% abilitypower) plus 4/5/6/7% of the target's max Health as magic damage to all enemies in an area.

Severing Bolt(QW) - Severing Bolt: Paints a long-range, delayed lightning bolt at the target location, dealing 80 magic damage (80/110/140/170 + 30% abilitypower). If the target is immobilized or only one target is struck, they take increased damage based on their missing Health, up to 200 magic damage (200/330/490/680 + 75% abilitypower).

Molten Fissure(QE) - Molten Fissure: Paints a field of exploding volcanic eruptions, creating lingering lava in its path. Every eruption deals 20 magic damage (20/35/50/65 + 30% abilitypower) to enemies hit. Enemies in the lava area are dealt 20 magic damage (20/40/60/80 + 30% abilitypower) per second and slowed by 30%. Each lava pool lasts 2.5 seconds.

(Q) SUBJECT: DISASTER
















SUBJECT: SERENITY

(W) SUBJECT: SERENITY

17/16.5/16/15.5s 90

Paints visions of serenity that provide utility for himself and allied champions.

Fleeting Current(WQ) - Fleeting Current: Paints a current of swift waters in a line for 4/4.5/5/5.5 seconds that grants 30% Movement Speed (30/32/35/37 + 3% abilitypower) to himself and allied champions.

Pool of Reflection(WW) - Pool of Reflection: Paints a protective pool at the target location that lasts 3 seconds, granting a shield that absorbs 60 damage (60/80/100/120 + 35% abilitypower) to allied champions in the area. The shield increases over 1.5 seconds, up to an increase of 108 damage (108/128/148/168 + 71% abilitypower). Shields granted to allied champions other than Hwei are reduced by 15%.

Stirring Lights(WE) - Stirring Lights: Paints three swirling lights that circle him, causing his next three abilities or attacks to deal 30 bonus magic damage (30/40/50/60 + 15% abilitypower) and restore 45/50/55/60 Mana on hit.

(W) SUBJECT: SERENITY
















SUBJECT: TORMENT

(E) SUBJECT: TORMENT

13/12/11/10s 50

Paints visions of torment that control enemies.

Grim Visage(EQ) - Grim Visage: Launches a terrifying face that strikes the first enemy hit, fearing them for 1/1.125/1.25/1.375 second(s) and dealing 70 magic damage (70/120/170/220 + 70% abilitypower).

Gaze of the Abyss(EW) - Gaze of the Abyss: Paints an abyssal eye at the target location that grants vision, locking onto the nearest enemy champion and launching a homing missile at them. The missile roots the first enemy hit for 1.25/1.5/1.75/2 second(s), dealing 70 magic damage (70/120/170/220 + 70% abilitypower) and revealing them for 2.5 second(s).

Crushing Maw(EE) - Crushing Maw: Paints crushing jaws that deal 70 magic damage (70/120/170/220 + 70% abilitypower) to enemies hit and drag them toward the center, applying a 40/50/60/70% slow that decays over 1.25 second(s).

(E) SUBJECT: TORMENT
















SPIRALING DESPAIR

(R) SPIRALING DESPAIR

70/60/50s 100

Launches a vision of pure despair that sticks to an enemy champion for 3 seconds. The vision expands over time, applying a 10% slow that stacks every 0.25 second(s) to enemies and dealing 10 magic damage (10/20/30 + 5% abilitypower) per second.

Upon reaching its maximum size, the vision shatters, dealing 250 magic damage (250/350/450 + 75% abilitypower).

(R) SPIRALING DESPAIR
















Support HWEI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support HWEI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

HWEI Wild Rift

Threats

Extreme
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Major
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Even
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Minor
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Synergies

Ideal
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Strong
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Ok
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Low
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There are no champions in this section that synergies with {title}.

Support HWEI Counter Items

We have prepared a list of items and spells that will help counter Support HWEI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Support HWEI Tips

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Support HWEI Strengths and Weaknesses

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Support HWEI Strategy and Tactics

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Support HWEI Power Spikes

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Wild Rift HWEI Ability and Tips

SIGNATURE OF THE VISIONARYSIGNATURE OF THE VISIONARY
P
SUBJECT: DISASTER
Q
SUBJECT: SERENITYSUBJECT: SERENITY
W
SUBJECT: TORMENTSUBJECT: TORMENT
E
SPIRALING DESPAIRSPIRALING DESPAIR
R

(PASSIVE) SIGNATURE OF THE VISIONARY

SIGNATURE OF THE VISIONARY

Hwei's damaging abilities against enemy champions mark them with his signature for 4 second(s).

Hitting a marked enemy with a second damaging ability consumes the mark to create an explosion underneath them that detonates after a short delay, dealing 33 magic damage (33–333 (perlevel) + 33% abilitypower) to all enemies in range. Each ability can only trigger this effect once per target.

Ability Tips

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Video

(Q) SUBJECT: DISASTER

9.5/8.5/7.5/6.5s 80

Paints visions of disaster that deal large damage to enemies.

Devastating Fire(QQ) - Devastating Fire: Paints a blazing fireball that flies out in the target direction. It explodes on the first enemy hit, dealing 50 (50/90/130/170 + 75% abilitypower) plus 4/5/6/7% of the target's max Health as magic damage to all enemies in an area.

Severing Bolt(QW) - Severing Bolt: Paints a long-range, delayed lightning bolt at the target location, dealing 80 magic damage (80/110/140/170 + 30% abilitypower). If the target is immobilized or only one target is struck, they take increased damage based on their missing Health, up to 200 magic damage (200/330/490/680 + 75% abilitypower).

Molten Fissure(QE) - Molten Fissure: Paints a field of exploding volcanic eruptions, creating lingering lava in its path. Every eruption deals 20 magic damage (20/35/50/65 + 30% abilitypower) to enemies hit. Enemies in the lava area are dealt 20 magic damage (20/40/60/80 + 30% abilitypower) per second and slowed by 30%. Each lava pool lasts 2.5 seconds.

Ability Tips

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Video

(W) SUBJECT: SERENITY

SUBJECT: SERENITY

17/16.5/16/15.5s 90

Paints visions of serenity that provide utility for himself and allied champions.

Fleeting Current(WQ) - Fleeting Current: Paints a current of swift waters in a line for 4/4.5/5/5.5 seconds that grants 30% Movement Speed (30/32/35/37 + 3% abilitypower) to himself and allied champions.

Pool of Reflection(WW) - Pool of Reflection: Paints a protective pool at the target location that lasts 3 seconds, granting a shield that absorbs 60 damage (60/80/100/120 + 35% abilitypower) to allied champions in the area. The shield increases over 1.5 seconds, up to an increase of 108 damage (108/128/148/168 + 71% abilitypower). Shields granted to allied champions other than Hwei are reduced by 15%.

Stirring Lights(WE) - Stirring Lights: Paints three swirling lights that circle him, causing his next three abilities or attacks to deal 30 bonus magic damage (30/40/50/60 + 15% abilitypower) and restore 45/50/55/60 Mana on hit.

Ability Tips

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Video

(E) SUBJECT: TORMENT

SUBJECT: TORMENT

13/12/11/10s 50

Paints visions of torment that control enemies.

Grim Visage(EQ) - Grim Visage: Launches a terrifying face that strikes the first enemy hit, fearing them for 1/1.125/1.25/1.375 second(s) and dealing 70 magic damage (70/120/170/220 + 70% abilitypower).

Gaze of the Abyss(EW) - Gaze of the Abyss: Paints an abyssal eye at the target location that grants vision, locking onto the nearest enemy champion and launching a homing missile at them. The missile roots the first enemy hit for 1.25/1.5/1.75/2 second(s), dealing 70 magic damage (70/120/170/220 + 70% abilitypower) and revealing them for 2.5 second(s).

Crushing Maw(EE) - Crushing Maw: Paints crushing jaws that deal 70 magic damage (70/120/170/220 + 70% abilitypower) to enemies hit and drag them toward the center, applying a 40/50/60/70% slow that decays over 1.25 second(s).

Ability Tips

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Video

(R) SPIRALING DESPAIR

SPIRALING DESPAIR

70/60/50s 100

Launches a vision of pure despair that sticks to an enemy champion for 3 seconds. The vision expands over time, applying a 10% slow that stacks every 0.25 second(s) to enemies and dealing 10 magic damage (10/20/30 + 5% abilitypower) per second.

Upon reaching its maximum size, the vision shatters, dealing 250 magic damage (250/350/450 + 75% abilitypower).

Ability Tips

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Video

Wild Rift HWEI Skills Combo

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Wild Rift HWEI Video

Watch here!

Hwei is a brooding painter who creates brilliant art in order to confront Ionia's criminals and comfort their victims. Beneath his melancholy roils a torn, emotional mind—haunted by both the vibrant visions of his imagination and the gruesome memories of his temple's massacre. Hwei seeks to understand this light and dark, which drives him inevitably toward the artist who unraveled him. With paintbrush and palette, Hwei shapes endless possibilities as he draws ever closer to earning closure or embracing despair.

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    dusk-and-dawn stormsurge void-staff cryptbloom bloodletters-curse banshees-veil hextech-roketbelt zhonyas-hourglass
    redemption
    sunfire-aegis randuins-omen thornmail warmogs-armor iceborn-gauntlet dead-mans-plate zekes-convergence winters-approach
    fimbulwinter force-of-nature frozen-heart dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour heartsteel kaenic-rookern
    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
2+2+1=