Wild Rift: MEL Build Guide (7.0E)

Mel Wild Rift
13
7 111
Today, 01:11
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift MEL, role - Mage. Use the guidelines to take your MEL Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position MEL is in the rating table, go to the - Tier List page.

attackdamage 52 (3.65) 
heal 600 (120)
healthregeneration 8 (0.58)
attackspeed 0.75 (0)
mana 480 (49)
mpreg 9 (1.15)
movementspeed 355 (0)
armor 30 (5)
magicresistance 36 (1.22)
criticalstrike 175 (0)


Searing Brilliance
P

(PASSIVE) Searing Brilliance

Mel's attacks and abilities apply and refresh stacks of Overwhelm for 5 second(s) each time they deal damage.

Overwhelm:
- Stores 60 (60 + 8% abilitypower) plus 3 (3 + 0.6% abilitypower) damage per stack of magic damage.
- When applied, if the stored amount exceeds the target's combined shields and current Health, they are executed.

Projectile Burst:
- Fires 3 extra projectiles on her next attack after using an ability.
- Each projectile deals 3 magic damage (3–33 (perlevel) + 3% abilitypower).
- This effect can stack up to 9 extra projectiles.

Overwhelm deals only 60% damage with the first stack when used against minions.

Radiant Volley
Q

(Q) Radiant Volley

9/8/7/6s 70/80/90/100

Unleashes a barrage of 7/8/9/10 projectiles that explode in the area around a target location.
Each explosion deals 13 magic damage (13/16/19/22 + 7% abilitypower), adding up to a maximum of 91 magic damage (91/128/171/220 + 49% abilitypower) in total.

Deals 75% damage when used against minions.

Rebuttal
W

(W) Rebuttal

32/29/26/23s 60/40/20/0

Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second(s), and gives her 30% decaying Movement Speed for 1 second(s).

Reflected projectiles deal 40/45/50/55% of the original damage as magic damage.

Structure damage is not prevented.
Reflected projectile damage is calculated using the original caster's base attributes, before damage adjustments and Magic Pen from items.
Does not apply item effects from the original caster.

Solar Snare
E

(E) Solar Snare

11.5/11/10.5/10s 50/55/60/65

Fires a radiating orb, rooting enemies at its center for 1.2/1.35/1.5/1.65 second(s) and dealing 60 magic damage (60/120/180/240 + 50% abilitypower).

The orb builds up a hostile area around it that slows enemies by 30% and deals 20 magic damage (20/40/60/80 + 6% abilitypower) per 1 second(s).

The slow and damage-over-time effects linger on enemies for 0.75 second(s) after they've left the area created by the orb.

Deals 75% damage when used against minions.

Golden Eclipse
R

(R) Golden Eclipse

95/80/65s 100

Passive:
Overwhelm damage is increased:
- Base damage: 50 magic damage (50/60/70 + 8% abilitypower)
- Additional damage: 2 magic damage (2/3/4 + 0.6% abilitypower) per stack

Active:
Unleashes her power on all enemies affected by Overwhelm, dealing:
- Base damage: 100 magic damage (100/150/200 + 25% abilitypower)
- Additional damage: 4 magic damage (4/7/10 + 3% abilitypower) per stack

Can only be cast when an enemy champion is affected by Overwhelm.

MEL Meta Overview — Ranks & Performance Analytics

This meta overview presents MEL’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where MEL performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 16 MAR 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid MEL Build items and runes

The information below will help you get familiar with the game on the Mid Line MEL. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Wild Rift Items: Luden's Echo
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Luden's Echo TIPS: This item is perfect for mages who need to increase their damage and mobility on the battlefield. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Discordic Echo" effect builds Discord while moving and casting abilities, and upon reaching 100 Discord, your next damaging active ability or empowered attack deals bonus magic damage to your target and up to three nearby enemies. This makes the item a great choice for mages who want to deal damage to multiple targets and control the battlefield effectively.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+80 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900

Infinity Orb TIPS: This item is ideal for mages and assassins looking to boost execution damage and mobility. It grants magic penetration and adds critical strike damage against weakened targets, enabling reliable finishers. Following a kill under this effect, a lightning bolt strikes, damaging nearby enemies—perfect for cleaning up in teamfights.

Boots/Enchant
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Luden's Echo Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Luden's Echo
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Luden's Echo TIPS: This item is perfect for mages who need to increase their damage and mobility on the battlefield. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Discordic Echo" effect builds Discord while moving and casting abilities, and upon reaching 100 Discord, your next damaging active ability or empowered attack deals bonus magic damage to your target and up to three nearby enemies. This makes the item a great choice for mages who want to deal damage to multiple targets and control the battlefield effectively.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+80 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900

Infinity Orb TIPS: This item is ideal for mages and assassins looking to boost execution damage and mobility. It grants magic penetration and adds critical strike damage against weakened targets, enabling reliable finishers. Following a kill under this effect, a lightning bolt strikes, damaging nearby enemies—perfect for cleaning up in teamfights.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Morellonomicon
Wild Rift Items: Liandry's Torment
Wild Rift Items: Horizon Focus
Wild Rift Items: Riftmaker
Wild Rift Items: Oceanid's Trident
Magic damage reduces enemy healing
Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Morellonomicon Morellonomicon — This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Abilities deal bonus damage
Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item applies a sustained burning effect that deals extra magic damage scaling with the target’s max health — making it especially potent versus tanks and high-HP champions. The stacked torment periodically detonates for true damage to finish weakened foes. A strong pick for mages who want to prolong fights and slowly shred the enemy frontline.

Liandry's Torment Liandry's Torment — This item applies a sustained burning effect that deals extra magic damage scaling with the target’s max health — making it especially potent versus tanks and high-HP champions. The stacked torment periodically detonates for true damage to finish weakened foes. A strong pick for mages who want to prolong fights and slowly shred the enemy frontline.
Deals bonus damage to marked targets
Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Wild Rift Items: Horizon Focus
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 3s. (12s Cooldown)

3100

Horizon Focus TIPS: This item is perfect for mages who rely on long-range damage and want to increase their damage to enemies from a distance. It provides bonuses to ability power, magic penetration, and ability haste, helping you deal more damage and use your abilities more quickly. The "Hypershot" effect increases damage to enemies you damage from over 600 units away, while also revealing them for 8 seconds, giving you an advantage in combat. This item allows you to deal more damage from longer ranges or against immobilized enemies. It is especially effective against champions who rely on their mobility, such as Akali, Yasuo, and Zed, as well as those who poke from a distance, like Lux and Ziggs, as it helps you control their movements and increase your damage output.

Horizon Focus Horizon Focus — This item is perfect for mages who rely on long-range damage and want to increase their damage to enemies from a distance. It provides bonuses to ability power, magic penetration, and ability haste, helping you deal more damage and use your abilities more quickly. The "Hypershot" effect increases damage to enemies you damage from over 600 units away, while also revealing them for 8 seconds, giving you an advantage in combat. This item allows you to deal more damage from longer ranges or against immobilized enemies. It is especially effective against champions who rely on their mobility, such as Akali, Yasuo, and Zed, as well as those who poke from a distance, like Lux and Ziggs, as it helps you control their movements and increase your damage output.
Ramping Damage
Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Wild Rift Items: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Magic Vamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item suits mages and hybrid bruisers who want sustained power in extended fights: while you’re engaged with champions it builds stacks that steadily increase your magic damage, and at full stacks a portion of that bonus becomes true damage — excellent for prolonged duels and objective fights. The built-in magic vamp improves survivability in trades, making it a strong choice for players who like to stay in the thick of combat and scale through longer engagements. Best for AP duelists and spell-powered bruisers who benefit from ramping damage over the course of fights.

Riftmaker Riftmaker — This item suits mages and hybrid bruisers who want sustained power in extended fights: while you’re engaged with champions it builds stacks that steadily increase your magic damage, and at full stacks a portion of that bonus becomes true damage — excellent for prolonged duels and objective fights. The built-in magic vamp improves survivability in trades, making it a strong choice for players who like to stay in the thick of combat and scale through longer engagements. Best for AP duelists and spell-powered bruisers who benefit from ramping damage over the course of fights.
Anti-Shielding
Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+75 Ability Power
+7% Magic Penetration

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Oceanid's Trident Oceanid's Trident — This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Summoner Spells

If you want to use this MEL Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Dark Harvest Dark Harvest (Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.) as your keystone, followed by Scorch Scorch (Deals bonus damage to champions on ability hit.), Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Dark Harvest Wild Rift

Dark Harvest
Bonus Damage

Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 40 + 11 per soul + 25% bonus + 15%

Cooldown: 20s (Resets to 1s on takedown)

Dark Harvest
Bonus Damage
Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.
Wild Rift Domination Runes: Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Wild Rift Domination Runes: Cheap Shot

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Wild Rift Domination Runes: Eyeball Collector

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Wild Rift Inspiration Runes: Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Chain Assault
Bone Plating
Manaflow Band
Bonus Damage
Cheap Shot
Cheap Shot

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Chain Assault
Chain Assault

Chain Assault
Bonus Damage

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal bonus adaptive damage equal to (20-35 () + 5% bonus + 2.5% ).

Cooldown: 15s

Chain Assault Chain Assault — Hitting an enemy champion with an active ability marks them — your next two attacks or active abilities against that mark deal bonus adaptive damage. Great for champions who weave abilities into auto-attack combos; it provides a reliable damage boost for skirmishes and finishing off targets.
Block Combo-damage
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.
Mana
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Manaflow Band
Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band Manaflow Band — The rune permanently increases your maximum mana with each hit on an enemy champion using an ability or empowered attack, up to a maximum of 300 mana. This rune is perfect for champions who frequently use their abilities and need more mana for efficient combat, such as mages or champions with high mana consumption.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
Radiant Volley

(Q) Radiant Volley

9/8/7/6s 70/80/90/100

Unleashes a barrage of 7/8/9/10 projectiles that explode in the area around a target location.
Each explosion deals 13 magic damage (13/16/19/22 + 7% abilitypower), adding up to a maximum of 91 magic damage (91/128/171/220 + 49% abilitypower) in total.

Deals 75% damage when used against minions.

(Q) Radiant Volley
















Rebuttal

(W) Rebuttal

32/29/26/23s 60/40/20/0

Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second(s), and gives her 30% decaying Movement Speed for 1 second(s).

Reflected projectiles deal 40/45/50/55% of the original damage as magic damage.

Structure damage is not prevented.
Reflected projectile damage is calculated using the original caster's base attributes, before damage adjustments and Magic Pen from items.
Does not apply item effects from the original caster.

(W) Rebuttal
















Solar Snare

(E) Solar Snare

11.5/11/10.5/10s 50/55/60/65

Fires a radiating orb, rooting enemies at its center for 1.2/1.35/1.5/1.65 second(s) and dealing 60 magic damage (60/120/180/240 + 50% abilitypower).

The orb builds up a hostile area around it that slows enemies by 30% and deals 20 magic damage (20/40/60/80 + 6% abilitypower) per 1 second(s).

The slow and damage-over-time effects linger on enemies for 0.75 second(s) after they've left the area created by the orb.

Deals 75% damage when used against minions.

(E) Solar Snare
















Golden Eclipse

(R) Golden Eclipse

95/80/65s 100

Passive:
Overwhelm damage is increased:
- Base damage: 50 magic damage (50/60/70 + 8% abilitypower)
- Additional damage: 2 magic damage (2/3/4 + 0.6% abilitypower) per stack

Active:
Unleashes her power on all enemies affected by Overwhelm, dealing:
- Base damage: 100 magic damage (100/150/200 + 25% abilitypower)
- Additional damage: 4 magic damage (4/7/10 + 3% abilitypower) per stack

Can only be cast when an enemy champion is affected by Overwhelm.

(R) Golden Eclipse
















Mid MEL Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid MEL. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Mel Wild Rift

Threats

Extreme
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Major
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Even
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Minor
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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

Synergies

Ideal
[0]
Strong
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Ok
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Low
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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

Mid MEL Counter Items

We have prepared a list of items and spells that will help counter Mid MEL in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against MEL combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 3-10% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (90s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Wild Rift Items: Hollow Radiance
Hollow Radiance

Hollow Radiance
Deals damage in an area

+400 Max Health
+40 Magic Resistance
+15 Ability Haste

Immolate: While in combat, deal magic damage equal to 20–30 plus 1% of bonus per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.
Desolate: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus in an area around them.

2800

Hollow Radiance TIPS: This item turns you into a steady source of pressure in fights: while engaged, it emits an area magic damage aura that helps clear waves and punish nearby small targets. On killing a neutral or enemy, it detonates for area damage, making it great for fast clears and threat creation when entering skirmishes. Perfect for tanks and frontline bruisers who need to hold the center of fights and force opponents into mistakes.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Mid MEL Tips

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Mid MEL Strengths and Weaknesses

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Mid MEL Strategy and Tactics

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Mid MEL Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Support MEL Build items and runes

The information below will help you get familiar with the game on the Support Line MEL. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Spectral Sickle Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80:

1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.

500

Core
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item applies a sustained burning effect that deals extra magic damage scaling with the target’s max health — making it especially potent versus tanks and high-HP champions. The stacked torment periodically detonates for true damage to finish weakened foes. A strong pick for mages who want to prolong fights and slowly shred the enemy frontline.

Boots/Enchant
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Black Mist Scythe Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Liandry's Torment Liandry's Torment (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item applies a sustained burning effect that deals extra magic damage scaling with the target’s max health — making it especially potent versus tanks and high-HP champions. The stacked torment periodically detonates for true damage to finish weakened foes. A strong pick for mages who want to prolong fights and slowly shred the enemy frontline.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Morellonomicon
Wild Rift Items: Soulstealer
Anti-Shielding
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+75 Ability Power
+7% Magic Penetration

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Oceanid's Trident Oceanid's Trident — This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.
Magic damage reduces enemy healing
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Morellonomicon Morellonomicon — This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Takedown increase Movement speed an reduce cooldowns
Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Soulstealer Soulstealer — This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Summoner Spells

If you want to use this MEL Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Scorch Scorch (Deals bonus damage to champions on ability hit.), Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: First Strike

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Wild Rift Domination Runes: Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Wild Rift Domination Runes: Cheap Shot

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Wild Rift Domination Runes: Eyeball Collector

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Wild Rift Inspiration Runes: Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Arcane Comet
Chain Assault
Manaflow Band
Bone Plating
Poke, Stack Amplification
First Strike
First Strike

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

Arcane Comet
Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (18 to 95) + (3 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Arcane Comet Arcane Comet — The rune is perfect for champions who frequently use abilities to deal damage, such as Lux or Seraphine. Every time you damage an enemy with an ability, the comet deals additional damage, which increases with each hit. This rune is especially effective on magic-based champions as it amplifies damage and allows for high-frequency ability usage, dealing increasing damage to enemies. It is great for active control in fights and increasing damage over time.
Bonus Damage
Cheap Shot
Cheap Shot

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Chain Assault
Chain Assault

Chain Assault
Bonus Damage

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal bonus adaptive damage equal to (20-35 () + 5% bonus + 2.5% ).

Cooldown: 15s

Chain Assault Chain Assault — Hitting an enemy champion with an active ability marks them — your next two attacks or active abilities against that mark deal bonus adaptive damage. Great for champions who weave abilities into auto-attack combos; it provides a reliable damage boost for skirmishes and finishing off targets.
Mana
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Manaflow Band
Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band Manaflow Band — The rune permanently increases your maximum mana with each hit on an enemy champion using an ability or empowered attack, up to a maximum of 300 mana. This rune is perfect for champions who frequently use their abilities and need more mana for efficient combat, such as mages or champions with high mana consumption.
Block Combo-damage
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
Radiant Volley

(Q) Radiant Volley

9/8/7/6s 70/80/90/100

Unleashes a barrage of 7/8/9/10 projectiles that explode in the area around a target location.
Each explosion deals 13 magic damage (13/16/19/22 + 7% abilitypower), adding up to a maximum of 91 magic damage (91/128/171/220 + 49% abilitypower) in total.

Deals 75% damage when used against minions.

(Q) Radiant Volley
















Rebuttal

(W) Rebuttal

32/29/26/23s 60/40/20/0

Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second(s), and gives her 30% decaying Movement Speed for 1 second(s).

Reflected projectiles deal 40/45/50/55% of the original damage as magic damage.

Structure damage is not prevented.
Reflected projectile damage is calculated using the original caster's base attributes, before damage adjustments and Magic Pen from items.
Does not apply item effects from the original caster.

(W) Rebuttal
















Solar Snare

(E) Solar Snare

11.5/11/10.5/10s 50/55/60/65

Fires a radiating orb, rooting enemies at its center for 1.2/1.35/1.5/1.65 second(s) and dealing 60 magic damage (60/120/180/240 + 50% abilitypower).

The orb builds up a hostile area around it that slows enemies by 30% and deals 20 magic damage (20/40/60/80 + 6% abilitypower) per 1 second(s).

The slow and damage-over-time effects linger on enemies for 0.75 second(s) after they've left the area created by the orb.

Deals 75% damage when used against minions.

(E) Solar Snare
















Golden Eclipse

(R) Golden Eclipse

95/80/65s 100

Passive:
Overwhelm damage is increased:
- Base damage: 50 magic damage (50/60/70 + 8% abilitypower)
- Additional damage: 2 magic damage (2/3/4 + 0.6% abilitypower) per stack

Active:
Unleashes her power on all enemies affected by Overwhelm, dealing:
- Base damage: 100 magic damage (100/150/200 + 25% abilitypower)
- Additional damage: 4 magic damage (4/7/10 + 3% abilitypower) per stack

Can only be cast when an enemy champion is affected by Overwhelm.

(R) Golden Eclipse
















Support MEL Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support MEL. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Mel Wild Rift

Threats

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Synergies

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There are no champions in this section that synergies with {title}.

Support MEL Counter Items

We have prepared a list of items and spells that will help counter Support MEL in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against MEL combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 3-10% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (90s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Wild Rift Items: Hollow Radiance
Hollow Radiance

Hollow Radiance
Deals damage in an area

+400 Max Health
+40 Magic Resistance
+15 Ability Haste

Immolate: While in combat, deal magic damage equal to 20–30 plus 1% of bonus per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.
Desolate: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus in an area around them.

2800

Hollow Radiance TIPS: This item turns you into a steady source of pressure in fights: while engaged, it emits an area magic damage aura that helps clear waves and punish nearby small targets. On killing a neutral or enemy, it detonates for area damage, making it great for fast clears and threat creation when entering skirmishes. Perfect for tanks and frontline bruisers who need to hold the center of fights and force opponents into mistakes.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Support MEL Tips

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Support MEL Strengths and Weaknesses

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Support MEL Strategy and Tactics

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Support MEL Power Spikes

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Wild Rift MEL Ability and Tips

Searing BrillianceSearing Brilliance
P
Radiant VolleyRadiant Volley
Q
RebuttalRebuttal
W
Solar SnareSolar Snare
E
Golden EclipseGolden Eclipse
R

(PASSIVE) Searing Brilliance

Searing Brilliance

Mel's attacks and abilities apply and refresh stacks of Overwhelm for 5 second(s) each time they deal damage.

Overwhelm:
- Stores 60 (60 + 8% abilitypower) plus 3 (3 + 0.6% abilitypower) damage per stack of magic damage.
- When applied, if the stored amount exceeds the target's combined shields and current Health, they are executed.

Projectile Burst:
- Fires 3 extra projectiles on her next attack after using an ability.
- Each projectile deals 3 magic damage (3–33 (perlevel) + 3% abilitypower).
- This effect can stack up to 9 extra projectiles.

Overwhelm deals only 60% damage with the first stack when used against minions.

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Video

(Q) Radiant Volley

Radiant Volley

9/8/7/6s 70/80/90/100

Unleashes a barrage of 7/8/9/10 projectiles that explode in the area around a target location.
Each explosion deals 13 magic damage (13/16/19/22 + 7% abilitypower), adding up to a maximum of 91 magic damage (91/128/171/220 + 49% abilitypower) in total.

Deals 75% damage when used against minions.

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Video

(W) Rebuttal

Rebuttal

32/29/26/23s 60/40/20/0

Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second(s), and gives her 30% decaying Movement Speed for 1 second(s).

Reflected projectiles deal 40/45/50/55% of the original damage as magic damage.

Structure damage is not prevented.
Reflected projectile damage is calculated using the original caster's base attributes, before damage adjustments and Magic Pen from items.
Does not apply item effects from the original caster.

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Video

(E) Solar Snare

Solar Snare

11.5/11/10.5/10s 50/55/60/65

Fires a radiating orb, rooting enemies at its center for 1.2/1.35/1.5/1.65 second(s) and dealing 60 magic damage (60/120/180/240 + 50% abilitypower).

The orb builds up a hostile area around it that slows enemies by 30% and deals 20 magic damage (20/40/60/80 + 6% abilitypower) per 1 second(s).

The slow and damage-over-time effects linger on enemies for 0.75 second(s) after they've left the area created by the orb.

Deals 75% damage when used against minions.

Ability Tips

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(R) Golden Eclipse

Golden Eclipse

95/80/65s 100

Passive:
Overwhelm damage is increased:
- Base damage: 50 magic damage (50/60/70 + 8% abilitypower)
- Additional damage: 2 magic damage (2/3/4 + 0.6% abilitypower) per stack

Active:
Unleashes her power on all enemies affected by Overwhelm, dealing:
- Base damage: 100 magic damage (100/150/200 + 25% abilitypower)
- Additional damage: 4 magic damage (4/7/10 + 3% abilitypower) per stack

Can only be cast when an enemy champion is affected by Overwhelm.

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Video

Wild Rift MEL Skills Combo

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift MEL Video

Watch here!

Mel Medarda is the presumed heir of the Medarda family, once one of the most powerful in Noxus. In appearance she is a graceful aristocrat, but beneath the surface lies a skilled politician who makes it her business to know everything about everyone she meets. After an encounter with the mysterious Black Rose, Mel discovered the depths of her mother's deception and, for once, faced a situation potentially beyond her control. With newly awakened magical abilities, she sailed home in search of answers—and though many still seek to temper the light within her, Mel's soul remains forever defiant.

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