Wild Rift: YUNARA Build Guide (7.2)

YUNARA Wild Rift
14
13 949
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift YUNARA, role - Marksman. Use the guidelines to take your YUNARA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position YUNARA is in the rating table, go to the - Tier List page.

attackdamage 58 (3) 
heal 600 (128)
healthregeneration 6 (0.58)
attackspeed 0.75 (0.02)
mana 345 (33)
mpreg 9 (0.72)
movementspeed 335 (0)
armor 35 (4.5)
magicresistance 30 (1.43)
criticalstrike 175 (0)


VOW OF THE FIRST LANDS
P

(PASSIVE) VOW OF THE FIRST LANDS

Critical Strikes deal an additional 10% magic damage (10% per 100 abilitypower).

CULTIVATION OF SPIRIT
Q

(Q) CULTIVATION OF SPIRIT 30

Spirit Charge (Passive):
- Attacks deal an additional 10 magic damage (10/15/20/25 + 20% abilitypower).
- When not active, launching an attack grants 1 Unleash (2 Unleash when attacking champions) for 6 second(s). Attacking again refreshes Unleash's duration.
- Max Unleash: 6. If the duration is not refreshed, Yunara loses 1 Unleash every 0.5 second(s).

Spirit Unbound (Active):
On cast, consumes Unleash, gaining 22/35/47/60% Attack Speed for 5 second(s). Attacks are empowered during this time to:
- Deal an additional 10 magic damage (10/15/20/25 + 20% abilitypower) on-hit.
- Spread to enemies nearby the target, dealing them 18 physical damage (30% attackdamage).

Transcendent State: This ability automatically activates until Yunara exits the state.

If the attack Critically Strikes, its spread damage will also Critically Strike. Damage from spread attacks is increased to 250% against minions below 30% Health.

ARC OF JUDGMENT
W

(W) ARC OF JUDGMENT

10s 60

Arc of Judgment: Lets rip a spinning prayer bead in the target direction, briefly granting vision of the area it travels through. The prayer bead slows enemies hit by 99%, lingering as it travels and resetting its remaining duration. When it reaches its endpoint, it lingers and expands for 1 second(s), regardless of whether it has hit an enemy.

- The initial hit deals 60 magic damage (60/110/160/210 + 85% bonus attackdamage + 50% abilitypower) and slows by 99%, decaying over 1.5 seconds.
- When lingering, the bead deals an additional 9 magic damage (8/14/20/26 + 12% bonus attackdamage + 7.5% abilitypower) to nearby enemies every 0.25 second(s).

While Yunara is in a Transcendent State, this ability is upgraded to Arc of Ruin.

ARC OF RUINARC OF RUIN (Transcendent State): Fires a laser in the target direction that deals 160 magic damage (160 + 120% bonus attackdamage + 75% abilitypower) and slows by 99%, decaying over 1.5 seconds.

Cast time scales with permanent Attack Speed.
Arc of Judgment deals 50%–100% damage (perlevel) to minions and executes low-Health minions.

KANMEI'S STEPS
E

(E) KANMEI'S STEPS

9s 40

Kanmei's Steps: Gains 30/35/40/45% Movement Speed for 1.5 seconds, increased to 45/52.5/60/67.5% when moving toward a visible enemy champion nearby. While Yunara is in a Transcendent State, this ability is upgraded to Untouchable Shadow.

UNTOUCHABLE SHADOWUNTOUCHABLE SHADOW (Transcendent State): Dashes in the target direction.

TRANSCEND ONE'S SELF
R

(R) TRANSCEND ONE'S SELF

70/60/50s 100

Passive: Arc of Ruin's base damage and Untouchable Shadow's dash speed scale with this ability's level.

Transcendent State (Active): Enters a Transcendent State for 15 seconds. During this time, Yunara's basic abilities are empowered and cost no Mana.
- Cultivation of Spirit: Activates automatically for the duration.
- Arc of Judgment: Upgrades to Arc of Ruin. Its remaining cooldown reduces by 80% when Yunara enters or exits a Transcendent State.
- Kanmei's Steps: Upgrades to Untouchable Shadow. Its cooldown refreshes when Yunara enters or exits a Transcendent State.

YUNARA Meta Overview — Ranks & Performance Analytics

This meta overview presents YUNARA’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where YUNARA performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 14 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc YUNARA Build items and runes

The information below will help you get familiar with the game on the Adc Line YUNARA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift: Kraken Slayer
Kraken Slayer

Kraken Slayer
Deal bonus physical damage

+40 Attack Damage
+30% Attack Speed

Cloud Stride: +5% Move Speed.
Bring it Down: Every third attack deals 120-160 () bonus physical damage (110-150 () for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 70%.

2800

Kraken Slayer TIPS: This item boosts your basic attacks by providing extra damage, attack speed, and a mobility bonus for better positioning. Periodically your hits deal bonus damage that scales with the target’s missing health, making it strong both versus bulky targets and for finishing off low-HP enemies. A top pick for marksmen and auto-attack focused builds that want reliable sustained DPS and execute potential.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+30% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+30% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+5% Physical Vamp
+45 Move Speed

Noxian Gait: Attacks against enemy champions grant Movement Speed (15% for melee champions / 12% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots greatly increase your attack speed while improving your mobility in combat. Attacking enemy champions grants a burst of movement speed, making it easier to chase opponents or kite effectively, while Physical Vamp and on-hit healing provide valuable sustain during extended fights. They are an excellent choice for marksmen and champions who rely on frequent basic attacks to deal damage.

T3
TIPS: Finally, for your items, you should build Kraken Slayer Kraken Slayer (Deal bonus physical damage) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift: Kraken Slayer
Kraken Slayer

Kraken Slayer
Deal bonus physical damage

+40 Attack Damage
+30% Attack Speed

Cloud Stride: +5% Move Speed.
Bring it Down: Every third attack deals 120-160 () bonus physical damage (110-150 () for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 70%.

2800

Kraken Slayer TIPS: This item boosts your basic attacks by providing extra damage, attack speed, and a mobility bonus for better positioning. Periodically your hits deal bonus damage that scales with the target’s missing health, making it strong both versus bulky targets and for finishing off low-HP enemies. A top pick for marksmen and auto-attack focused builds that want reliable sustained DPS and execute potential.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+30% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+35% Attack Speed
+25% Critical Rate

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Infinity Edge
Wild Rift Items: Guardian Angel
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Increases Critical Strike Damage
Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Infinity Edge Infinity Edge — This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.
Revives at death
Wild Rift Items: Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+35% Attack Speed
+25% Critical Rate

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Summoner Spells

If you want to use this YUNARA Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 6-14% (Melee) or 3.5-8% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 25 (Melee) or 50 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Cut Down
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
CULTIVATION OF SPIRIT

(Q) CULTIVATION OF SPIRIT

30

Spirit Charge (Passive):
- Attacks deal an additional 10 magic damage (10/15/20/25 + 20% abilitypower).
- When not active, launching an attack grants 1 Unleash (2 Unleash when attacking champions) for 6 second(s). Attacking again refreshes Unleash's duration.
- Max Unleash: 6. If the duration is not refreshed, Yunara loses 1 Unleash every 0.5 second(s).

Spirit Unbound (Active):
On cast, consumes Unleash, gaining 22/35/47/60% Attack Speed for 5 second(s). Attacks are empowered during this time to:
- Deal an additional 10 magic damage (10/15/20/25 + 20% abilitypower) on-hit.
- Spread to enemies nearby the target, dealing them 18 physical damage (30% attackdamage).

Transcendent State: This ability automatically activates until Yunara exits the state.

If the attack Critically Strikes, its spread damage will also Critically Strike. Damage from spread attacks is increased to 250% against minions below 30% Health.

(Q) CULTIVATION OF SPIRIT
















ARC OF JUDGMENT

(W) ARC OF JUDGMENT

10s 60

Arc of Judgment: Lets rip a spinning prayer bead in the target direction, briefly granting vision of the area it travels through. The prayer bead slows enemies hit by 99%, lingering as it travels and resetting its remaining duration. When it reaches its endpoint, it lingers and expands for 1 second(s), regardless of whether it has hit an enemy.

- The initial hit deals 60 magic damage (60/110/160/210 + 85% bonus attackdamage + 50% abilitypower) and slows by 99%, decaying over 1.5 seconds.
- When lingering, the bead deals an additional 9 magic damage (8/14/20/26 + 12% bonus attackdamage + 7.5% abilitypower) to nearby enemies every 0.25 second(s).

While Yunara is in a Transcendent State, this ability is upgraded to Arc of Ruin.

ARC OF RUINARC OF RUIN (Transcendent State): Fires a laser in the target direction that deals 160 magic damage (160 + 120% bonus attackdamage + 75% abilitypower) and slows by 99%, decaying over 1.5 seconds.

Cast time scales with permanent Attack Speed.
Arc of Judgment deals 50%–100% damage (perlevel) to minions and executes low-Health minions.

(W) ARC OF JUDGMENT
















KANMEI'S STEPS

(E) KANMEI'S STEPS

9s 40

Kanmei's Steps: Gains 30/35/40/45% Movement Speed for 1.5 seconds, increased to 45/52.5/60/67.5% when moving toward a visible enemy champion nearby. While Yunara is in a Transcendent State, this ability is upgraded to Untouchable Shadow.

UNTOUCHABLE SHADOWUNTOUCHABLE SHADOW (Transcendent State): Dashes in the target direction.

(E) KANMEI'S STEPS
















TRANSCEND ONE'S SELF

(R) TRANSCEND ONE'S SELF

70/60/50s 100

Passive: Arc of Ruin's base damage and Untouchable Shadow's dash speed scale with this ability's level.

Transcendent State (Active): Enters a Transcendent State for 15 seconds. During this time, Yunara's basic abilities are empowered and cost no Mana.
- Cultivation of Spirit: Activates automatically for the duration.
- Arc of Judgment: Upgrades to Arc of Ruin. Its remaining cooldown reduces by 80% when Yunara enters or exits a Transcendent State.
- Kanmei's Steps: Upgrades to Untouchable Shadow. Its cooldown refreshes when Yunara enters or exits a Transcendent State.

(R) TRANSCEND ONE'S SELF
















Adc YUNARA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc YUNARA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

YUNARA Wild Rift

Threats

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Synergies

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Adc YUNARA Counter Items

We have prepared a list of items and spells that will help counter Adc YUNARA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce YUNARA Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduces Mobility

Items that can decrease YUNARA mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (5 + 1-15 () + 15% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+15% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Adc YUNARA Tips

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Adc YUNARA Strengths and Weaknesses

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Adc YUNARA Strategy and Tactics

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Adc YUNARA Power Spikes

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Wild Rift YUNARA Ability and Tips

VOW OF THE FIRST LANDSVOW OF THE FIRST LANDS
P
CULTIVATION OF SPIRITCULTIVATION OF SPIRIT
Q
ARC OF JUDGMENTARC OF JUDGMENT
W
KANMEI'S STEPSKANMEI'S STEPS
E
TRANSCEND ONE'S SELFTRANSCEND ONE'S SELF
R

(PASSIVE) VOW OF THE FIRST LANDS

VOW OF THE FIRST LANDS

Critical Strikes deal an additional 10% magic damage (10% per 100 abilitypower).

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Video

(Q) CULTIVATION OF SPIRIT

CULTIVATION OF SPIRIT

30 Spirit Charge (Passive):
- Attacks deal an additional 10 magic damage (10/15/20/25 + 20% abilitypower).
- When not active, launching an attack grants 1 Unleash (2 Unleash when attacking champions) for 6 second(s). Attacking again refreshes Unleash's duration.
- Max Unleash: 6. If the duration is not refreshed, Yunara loses 1 Unleash every 0.5 second(s).

Spirit Unbound (Active):
On cast, consumes Unleash, gaining 22/35/47/60% Attack Speed for 5 second(s). Attacks are empowered during this time to:
- Deal an additional 10 magic damage (10/15/20/25 + 20% abilitypower) on-hit.
- Spread to enemies nearby the target, dealing them 18 physical damage (30% attackdamage).

Transcendent State: This ability automatically activates until Yunara exits the state.

If the attack Critically Strikes, its spread damage will also Critically Strike. Damage from spread attacks is increased to 250% against minions below 30% Health.

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(W) ARC OF JUDGMENT

ARC OF JUDGMENT

10s 60

Arc of Judgment: Lets rip a spinning prayer bead in the target direction, briefly granting vision of the area it travels through. The prayer bead slows enemies hit by 99%, lingering as it travels and resetting its remaining duration. When it reaches its endpoint, it lingers and expands for 1 second(s), regardless of whether it has hit an enemy.

- The initial hit deals 60 magic damage (60/110/160/210 + 85% bonus attackdamage + 50% abilitypower) and slows by 99%, decaying over 1.5 seconds.
- When lingering, the bead deals an additional 9 magic damage (8/14/20/26 + 12% bonus attackdamage + 7.5% abilitypower) to nearby enemies every 0.25 second(s).

While Yunara is in a Transcendent State, this ability is upgraded to Arc of Ruin.

ARC OF RUINARC OF RUIN (Transcendent State): Fires a laser in the target direction that deals 160 magic damage (160 + 120% bonus attackdamage + 75% abilitypower) and slows by 99%, decaying over 1.5 seconds.

Cast time scales with permanent Attack Speed.
Arc of Judgment deals 50%–100% damage (perlevel) to minions and executes low-Health minions.

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Video

(E) KANMEI'S STEPS

KANMEI'S STEPS

9s 40

Kanmei's Steps: Gains 30/35/40/45% Movement Speed for 1.5 seconds, increased to 45/52.5/60/67.5% when moving toward a visible enemy champion nearby. While Yunara is in a Transcendent State, this ability is upgraded to Untouchable Shadow.

UNTOUCHABLE SHADOWUNTOUCHABLE SHADOW (Transcendent State): Dashes in the target direction.

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Video

(R) TRANSCEND ONE'S SELF

TRANSCEND ONE'S SELF

70/60/50s 100

Passive: Arc of Ruin's base damage and Untouchable Shadow's dash speed scale with this ability's level.

Transcendent State (Active): Enters a Transcendent State for 15 seconds. During this time, Yunara's basic abilities are empowered and cost no Mana.
- Cultivation of Spirit: Activates automatically for the duration.
- Arc of Judgment: Upgrades to Arc of Ruin. Its remaining cooldown reduces by 80% when Yunara enters or exits a Transcendent State.
- Kanmei's Steps: Upgrades to Untouchable Shadow. Its cooldown refreshes when Yunara enters or exits a Transcendent State.

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Wild Rift YUNARA Skills Combo

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Wild Rift YUNARA Video

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Unwavering in her devotion to  Ionia, An icon representing Universe:Yunara Yunara has spent centuries cloistered away in the spirit realm honing her skills with the An icon for Yunara's ability Cultivation of Spirit Aion Er'na, a legendary  Kinkou relic. Despite all she has sacrificed, Yunara's vow to rid the land of disharmony and strife remains unbroken, as does her faith. But the world that now awaits her—and the shadow of an ancient threat risen once more—will test every ounce of her resolve.

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