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Wild Rift Timing Map — Objective Spawn Timers & Map Locations

Use this interactive Wild Rift timing map to quickly learn when key objectives appear and where they spawn on the Wild Rift map. Filter by game phase (Early, Mid, Late, End), click any event to highlight all related map points (mushrooms, gates, buffs), and hover a point to see precise tooltip details without the tooltip leaving the map area. Built for WR META readers who want faster decision-making: rotations, vision planning, jungle tempo, and objective control — all on a single, mobile-friendly map.

Events by time 0:00 → 25:00
Early
Mid
Late
End
Map
Objective Buff Map change Danger
Wild Rift map
00:00

Pick a game phase, choose an event, and the map will show you where to go — with the exact time for each objective.

Wild Rift Timing Map: Objective Spawn Timers & Map Locations

This page is an interactive Wild Rift timing map designed to help you learn when key objectives spawn and where they appear on the map. Instead of scanning multiple guides, you can see timers + exact locations in one place — with phase filters for Early, Mid, Late, and End game.

Every event is grouped by game phase and displayed as a timeline card. Click an event to highlight all related map points (for example: mushrooms, gates, buff camps), then hover a specific point to see a single focused tooltip without clutter. This makes the tool useful both for fast review and for learning rotations.

Why Timers Matter in Wild Rift

Wild Rift is heavily decided by tempo — who moves first, who controls vision, and who arrives to objectives earlier. Knowing objective spawn windows lets you plan recalls, lane states, and pathing so you don’t get forced into losing fights. This page focuses on practical timing awareness that translates directly into wins.

How to Use This Page

  • Plan your jungle path around upcoming objectives and invade timings.
  • Improve rotations by preparing lane priority before spawns.
  • Place vision early instead of reacting late when the objective is already started.
  • Learn phase-based macro: what matters Early vs Mid vs Late vs End game.

Note: Timings and map systems can change between modes and patches. This map is built to be updated easily by adjusting event definitions, and should be used alongside patch awareness and real match experience.