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Wild Rift Rell Community Builds

Explore community-created RELL builds for Wild Rift. Compare item paths, runes, summoner spells, skill orders, and detailed player guides, then vote for the setups that work best in the current meta.

LoL Wild Rift: RELL
Keystone
Ice Overlord
Ice Overlord

Ice Overlord
Control, Slow

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3 second(s) and slowing enemies inside. The slow lingers on enemies for 1.5 second(s) after they’ve left the ice zone. Gain a protective layer of ice around yourself, increasing your defenses. After a brief delay, the ice explodes, dealing a burst of magic damage around you.

Slow: (1% of your bonus Health + 15%).
Defenses: 35 + 75% bonus Armor and Magic Resist. Lasts 2.5 second(s).
Magic damage: 15–100 () + 5% max

Cooldown: 20s

Example Build
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Zeke's Convergence
Zeke's Convergence

Zeke's Convergence
Deals damage in an area and slows nearby enemies

+300 Max Health
+25 Armor
+25 Magic Resistance
+10 Ability Haste

Converge: Gain 10 ultimate ability haste.
Frostfire Tempest: Using your ultimate ability summons a storm around you for 5s. The storm deals 150 total magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champions are in range when the ultimate is cast, the storm is delayed until an enemy champion comes within range, or for a maximum of 5s. (30s Cooldown)

2400

Zeke's Convergence TIPS: This item combines Health, Armor, Magic Resistance, and Ability Haste, providing balanced defenses while allowing the ultimate ability to be used more frequently. After casting your ultimate, an area forms around you that deals magic damage to nearby enemies and slows them. An excellent choice for tanks and supports who initiate fights and stay close to enemy champions.

Wild Rift Items: Radiant Virtue Wild Rift
Radiant Virtue

Radiant Virtue
Heal allies upon casting your ultimate ability.

+300 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your max Health by 10% for 6s. While Transcended, allied champions within 1,200 units of you heal for 2.5% of your max Health per second over the duration. (60s Cooldown) If you're a ranged champion, heals granted are reduced by 50%.

2650

Radiant Virtue TIPS: This item boosts your durability by granting extra max health, armor, and ability haste. Its passive causes you to transcend after casting your ultimate: you temporarily raise your max health, and nearby allies are healed based on that boosted health. The healing is reduced for ranged champions. A strong pick for frontliners and supports who want to survive engages while providing teamwide sustain during fights.

Wild Rift Items: Knight's Vow
Knight's Vow

Knight's Vow
Redirect damage to yourself and restore Health

+200 Max Health
+100% Health Regen
+40 Armor
+10 Ability Haste

Sacrifice: While your Worthy ally is nearby, redirect 12% of the damage they take to you and heal for 10% of the damage dealt by them to champions.
Pledge: When you buy or re-buy this item, designate an ally who is Worthy.

2450

Knight's Vow TIPS: This item combines Health, Health regeneration, Armor, and Ability Haste, improving durability and the ability to protect allies. A designated ally gains additional protection while nearby: part of the damage they take is redirected to the item holder, while damage they deal to champions restores the holder’s Health. An excellent choice for tanks and supports focused on protecting a key carry.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+300 Max Health
+50 Armor
+50 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Rell Community Builds

Browse builds created by WR-META players for Rell. Compare roles, item paths, runes, skill orders and player guides, then use ratings and community feedback to find the setups that fit your playstyle.

Rell Community Builds from WR-META Players

This page is a collection of community-created Rell builds for Wild Rift. Instead of presenting one fixed recommended setup, it brings together player-made configurations built around different roles, playstyles, match situations, and personal approaches to the champion.

The WR-META setup shown above can be used as a current reference point, while the community section below is designed for discovering alternative ways to play Rell. Each published build can include its own item path, runes, summoner spells, skill order, situational choices, and additional notes from the author.

Explore player-created Rell builds

Community builds are useful when you want to see how other players approach the same champion rather than follow a single universal setup. One build may focus on a particular role or early-game plan, while another may be created around scaling, durability, utility, aggressive play, or a specific style of team composition.

Compare different roles and playstyles

When more than one Rell build is available, compare the intended role and overall concept first. Item choices, rune pages, summoner spells, and ability priorities should be viewed as parts of that complete setup, not as isolated recommendations. This makes it easier to find a community build that matches how you actually want to play the champion.

Community builds and the WR-META champion guide

Community Builds and the main WR-META champion guide serve different purposes. The main guide provides the site's current structured recommendation for Rell, while this page is a growing library of builds submitted by players. Use the main guide when you want the WR-META reference setup, and use Community Builds when you want to explore alternative player-created configurations.

Share your Rell setup

If you play Rell differently, you can publish your own build and share the complete setup with the WR-META community. As more builds are added, community ratings and feedback can help players discover useful setups for different roles and playstyles without replacing the main champion guide.