Explore community-created VIEGO builds for Wild Rift. Compare item paths, runes, summoner spells, skill orders, and detailed player guides, then vote for the setups that work best in the current meta.

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 3-5 bonus
or 5-8
for 6s.
Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp
.
Kraken Slayer
Deal bonus physical damage
+45 Attack Damage
+35% Attack Speed
+4% Move Speed
Bring it Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions), increased by 0.75% per 1% Health the target is missing, up to an increase of 75%.
2900
Kraken Slayer TIPS: This item combines Attack Damage, Attack Speed, and mobility, enhancing sustained basic attack damage. Every third attack deals bonus physical damage that increases as the enemy loses Health. An excellent choice for marksmen and other champions who rely on frequent basic attacks and want to finish off weakened targets more effectively.
Gluttonous Greaves
Attack Damage, Omnivamp
+45 Move Speed
Balance of Power: Gain 12 Attack Damage
or 20 Ability Power
(Adaptive).
Conversion: Gain 5% Omnivamp
. Champion takedowns grant an additional 0.5% Omnivamp
, up to 5%.
1000
Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.
The Collector
Execute low health champions
+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.
Limited to 1 The Collector.
3000
The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.
Immortal Shieldbow
Gain a shield when Health is low
+55 Attack Damage
+25% Critical Rate
Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)
3000
Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.
Dominik’s Regards
Armor Pen and bonus damage
+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.
3300
Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.
Guardian Angel
Revives at death
+45 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)
3200
Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Smite
Jungle Expertise:
On cast, Smite deals 600 true damage to minions and monsters and causes your attacks against a monster to deal 30 true damage(
) every second in an area around them for 2 seconds. This damage is increased by 10% bonus Attack Damage
, 12% bonus Ability Power
, 25% bonus Armor
, 25% bonus Magic Resist
, and 4% bonus Health
.
Deals 10% more damage against monsters.
Hunter's Resource:
- Gain Hunter's Resource stacks over time. After clearing a monster camp, 1 stack(s) are consumed for 40 bonus gold.
- Restore 5–35 Health
every second (
) when attacking monsters. Health restored is based on your missing Health.
- When Smite is equipped, take only 50% damage from non-epic monsters.
Upgraded Smite:
- After consuming 8 and 20 stacks, Smite upgrades, increasing its damage to 1,000 and 1,400 respectively.
- When Smite is fully upgraded, gain Movement Speed while in the jungle or river: 10% Movement Speed out of combat, and 5% Movement Speed in combat.
- Upgraded Smite can be cast on champions to deal 40 true damage damage and steal 25% of their Movement Speed for 2 seconds.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 45s
Browse builds created by WR-META players for Viego. Compare roles, item paths, runes, skill orders and player guides, then use ratings and community feedback to find the setups that fit your playstyle.
This page is a collection of community-created Viego builds for Wild Rift. Instead of presenting one fixed recommended setup, it brings together player-made configurations built around different roles, playstyles, match situations, and personal approaches to the champion.
The WR-META setup shown above can be used as a current reference point, while the community section below is designed for discovering alternative ways to play Viego. Each published build can include its own item path, runes, summoner spells, skill order, situational choices, and additional notes from the author.
Community builds are useful when you want to see how other players approach the same champion rather than follow a single universal setup. One build may focus on a particular role or early-game plan, while another may be created around scaling, durability, utility, aggressive play, or a specific style of team composition.
When more than one Viego build is available, compare the intended role and overall concept first. Item choices, rune pages, summoner spells, and ability priorities should be viewed as parts of that complete setup, not as isolated recommendations. This makes it easier to find a community build that matches how you actually want to play the champion.
Community Builds and the main WR-META champion guide serve different purposes. The main guide provides the site's current structured recommendation for Viego, while this page is a growing library of builds submitted by players. Use the main guide when you want the WR-META reference setup, and use Community Builds when you want to explore alternative player-created configurations.
If you play Viego differently, you can publish your own build and share the complete setup with the WR-META community. As more builds are added, community ratings and feedback can help players discover useful setups for different roles and playstyles without replacing the main champion guide.