Explore community-created ZILEAN builds for Wild Rift. Compare item paths, runes, summoner spells, skill orders, and detailed player guides, then vote for the setups that work best in the current meta.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 15-70 (
) + 10% bonus
+ 5%![]()
Shield: 20-100 (
) + 10% bonus
+ 5%![]()
Aery cannot be sent out again until she returns to you.
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.
0
Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.
Ionian Boots of Lucidity
Reduces ability cooldowns
+50% Mana Regen
+15 Ability Haste
+45 Move Speed
Summoned: Reduces spell cooldowns by 15%.
1000
Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.
Harmonic Echo
Abilities grant healing effects
+200 Max Health
+40 Ability Power
+50% Mana Regen
+20 Ability Haste
Harmonic Echo: When you heal or shield an allied champion, the effect links to the nearest allied champion within range with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
2500
Harmonic Echo TIPS: This item greatly enhances your healing and shielding capabilities. Moving and casting abilities builds Harmony, empowering your next heal or shield with additional healing, while allies at low health receive an even stronger recovery. It is an excellent choice for enchanter supports who focus on keeping their team alive and saving allies during critical moments.
Ardent Censer
Increases allies Attack Speed
+50 Ability Power
+50% Mana Regen
+8% Heal and Shield Strength
+4% Move Speed.
Censer: When you heal or shield an allied champion other than yourself, for the next 6 seconds, you and the ally gain 30% Attack Speed and deal 25 bonus magic damage whenever you attack.
2400
Ardent Censer TIPS: This item combines Ability Power, Mana regeneration, increased healing and shielding, and additional mobility, improving the effectiveness of support champions. Healing or shielding an ally temporarily increases Attack Speed for both of you and adds bonus magic damage to your attacks. An excellent choice for enchanters paired with allies who rely heavily on frequent basic attacks.
Redemption
Heal allies in an area
+40 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength
Intervention (Active): Target a large area. After 2.5s, restore 150-350 Health (based on ally's level) to allied units and deal 10% of max
as true damage to enemy champions. (60s Cooldown)
Can be cast while dead.
2450
Redemption TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the overall effectiveness of support champions. Its active effect targets a large area that, after a short delay, restores Health to allies and deals true damage to enemy champions. It can even be cast while dead, allowing you to continue influencing a team fight after being eliminated.
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP
+ 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 110 Health (110–400
) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 100s
Browse builds created by WR-META players for Zilean. Compare roles, item paths, runes, skill orders and player guides, then use ratings and community feedback to find the setups that fit your playstyle.
This page is a collection of community-created Zilean builds for Wild Rift. Instead of presenting one fixed recommended setup, it brings together player-made configurations built around different roles, playstyles, match situations, and personal approaches to the champion.
The WR-META setup shown above can be used as a current reference point, while the community section below is designed for discovering alternative ways to play Zilean. Each published build can include its own item path, runes, summoner spells, skill order, situational choices, and additional notes from the author.
Community builds are useful when you want to see how other players approach the same champion rather than follow a single universal setup. One build may focus on a particular role or early-game plan, while another may be created around scaling, durability, utility, aggressive play, or a specific style of team composition.
When more than one Zilean build is available, compare the intended role and overall concept first. Item choices, rune pages, summoner spells, and ability priorities should be viewed as parts of that complete setup, not as isolated recommendations. This makes it easier to find a community build that matches how you actually want to play the champion.
Community Builds and the main WR-META champion guide serve different purposes. The main guide provides the site's current structured recommendation for Zilean, while this page is a growing library of builds submitted by players. Use the main guide when you want the WR-META reference setup, and use Community Builds when you want to explore alternative player-created configurations.
If you play Zilean differently, you can publish your own build and share the complete setup with the WR-META community. As more builds are added, community ratings and feedback can help players discover useful setups for different roles and playstyles without replacing the main champion guide.