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Wild Rift Hecarim Community Builds

Explore community-created HECARIM builds for Wild Rift. Compare item paths, runes, summoner spells, skill orders, and detailed player guides, then vote for the setups that work best in the current meta.

LoL Wild Rift HECARIM
Keystone
Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 20-35% ().
Ability Haste: 10.
Slow Resist: 60%.

Cooldown: 21-7s ()

Example Build
Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+333 Max Health
+36 Attack Damage
+30% Attack Speed
+15 Ability Haste

Valor: On hit, attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Bonus Movement Speed does not stack. Ranged champions gain halved values.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

3333

Trinity Force TIPS: This item combines Health, Attack Damage, Attack Speed, and Ability Haste, providing a well-rounded boost to combat performance. Using an ability empowers your next attack with bonus physical damage, while landing attacks grants Movement Speed to help you stick to targets. An excellent choice for fighters and other AD champions who constantly weave abilities between basic attacks.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Muramana
Muramana

Muramana
Converts Mana to Attack Damage

+40 Attack Damage
+1200 Max Mana
+15 Ability Haste

Awe: Grants Attack Damage equal to 2%of max Mana and refunds 15%of all Mana spent.
Shock: Attacks against champions deal 1.5% max Mana as bonus physical damage, and ability damage against champions deals 3.5% max Mana (3% for ranged champions) as bonus physical damage. This effect can only be triggered once per attack or ability cast against the same champion.

Muramana TIPS: This item is ideal for AD champions who frequently use abilities and rely heavily on Mana. It converts maximum Mana into additional Attack Damage while refunding part of the Mana spent. Attacks and abilities against champions also deal bonus physical damage based on maximum Mana. An excellent choice for Mana-hungry champions who want to significantly increase the damage of both their attacks and abilities.

Wild Rift Items: Spear of Shojin
Spear of Shojin

Spear of Shojin
Gain damage bonuses

+450 Max Health
+40 Attack Damage

Dragonforce: +20% Ability Haste.
Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100

Spear of Shojin TIPS: This item provides a mix of survivability and empowered ability usage: it increases your staying power, reduces ability cooldowns, and temporarily boosts your ability and passive damage after engaging enemies or clearing monsters. Perfect for duelist bruisers who want to cast more often in fights and gain an edge in extended skirmishes or split-push scenarios. Suited for champions who weave autos with frequent ability casts.

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+50 Attack Damage
+35% Armor Penetration
+15 Ability Haste

Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

3100

Serylda’s Grudge TIPS: This item significantly increases physical damage through percentage Armor Penetration while allowing you to use abilities more frequently. Damaging wounded enemies with active abilities or empowered attacks also slows them, making it easier to chase or keep targets at a distance. An excellent choice for AD champions who rely on abilities and need effective Armor Penetration combined with additional control.

Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+50 Attack Damage
+45 Armor
+15 Ability Haste

Cauterize: 30% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.
Defy: When a champion that you damaged within 3 second(s) dies, cleanse Cauterize's remaining damage pool and restore Health equal to 90% bonus AD over 2 second(s).

3300

Death's Dance TIPS: This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.

Summoner Spells
Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Smite Wild Rift
Smite

Smite

Jungle Expertise:
On cast, Smite deals 600 true damage to minions and monsters and causes your attacks against a monster to deal 30 true damage() every second in an area around them for 2 seconds. This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resist, and 4% bonus Health.

Deals 10% more damage against monsters.

Hunter's Resource:
- Gain Hunter's Resource stacks over time. After clearing a monster camp, 1 stack(s) are consumed for 40 bonus gold.
- Restore 5–35 Health every second () when attacking monsters. Health restored is based on your missing Health.
- When Smite is equipped, take only 50% damage from non-epic monsters.

Upgraded Smite:
- After consuming 8 and 20 stacks, Smite upgrades, increasing its damage to 1,000 and 1,400 respectively.
- When Smite is fully upgraded, gain Movement Speed while in the jungle or river: 10% Movement Speed out of combat, and 5% Movement Speed in combat.
- Upgraded Smite can be cast on champions to deal 40 true damage damage and steal 25% of their Movement Speed for 2 seconds.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 45s

Hecarim Community Builds

Browse builds created by WR-META players for Hecarim. Compare roles, item paths, runes, skill orders and player guides, then use ratings and community feedback to find the setups that fit your playstyle.

Hecarim Community Builds from WR-META Players

This page is a collection of community-created Hecarim builds for Wild Rift. Instead of presenting one fixed recommended setup, it brings together player-made configurations built around different roles, playstyles, match situations, and personal approaches to the champion.

The WR-META setup shown above can be used as a current reference point, while the community section below is designed for discovering alternative ways to play Hecarim. Each published build can include its own item path, runes, summoner spells, skill order, situational choices, and additional notes from the author.

Explore player-created Hecarim builds

Community builds are useful when you want to see how other players approach the same champion rather than follow a single universal setup. One build may focus on a particular role or early-game plan, while another may be created around scaling, durability, utility, aggressive play, or a specific style of team composition.

Compare different roles and playstyles

When more than one Hecarim build is available, compare the intended role and overall concept first. Item choices, rune pages, summoner spells, and ability priorities should be viewed as parts of that complete setup, not as isolated recommendations. This makes it easier to find a community build that matches how you actually want to play the champion.

Community builds and the WR-META champion guide

Community Builds and the main WR-META champion guide serve different purposes. The main guide provides the site's current structured recommendation for Hecarim, while this page is a growing library of builds submitted by players. Use the main guide when you want the WR-META reference setup, and use Community Builds when you want to explore alternative player-created configurations.

Share your Hecarim setup

If you play Hecarim differently, you can publish your own build and share the complete setup with the WR-META community. As more builds are added, community ratings and feedback can help players discover useful setups for different roles and playstyles without replacing the main champion guide.