Explore community-created SENNA builds for Wild Rift. Compare item paths, runes, summoner spells, skill orders, and detailed player guides, then vote for the setups that work best in the current meta.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus
Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.
Bonus Attack Speed: 40%
Health Restore: 15-110 (
) + 15% bonus
+ 10%
.
Bonus Movement Speed: 20% for 1s.
When attacking a champion, restore 8% missing mana
or 8% missing energy
.
When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.
Black Mist Scythe
Attack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.
0
Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.
Boots of Dynamism
Attack Damage, Armor Pen
+15 Attack Damage
+10 Armor Penetration
+45 Move Speed
1200
Boots of Dynamism TIPS: These boots increase your physical damage by providing bonus Attack Damage and armor penetration. They are especially effective during the early stages of the game, allowing you to cut through enemy defenses and win trades more easily. They are an excellent choice for marksmen, assassins, and fighters looking to maximize their damage output and eliminate enemies more efficiently.
Black Cleaver
Physical Damage reduces Armor
+400 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.
3000
Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.
Statikk Shiv
Energized Attacks deal chain damage
+40 Attack Damage
+30% Attack Speed
+40 Ability Power
+4% Move Speed
Electroshock: Attacks grant 7 extra Energized stacks.
Electrospark: Moving and attacking generate an Energized Attack that fires chain lightning to 4–7 targets (
), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.
2900
Statikk Shiv TIPS: This item combines physical and magic damage, Attack Speed, and mobility, enhancing basic attacks and hybrid builds. Moving and attacking charges an empowered attack that releases chain lightning across multiple targets, dealing magic damage and applying on-hit effects to additional targets. An excellent choice for champions who need fast wave clear, multi-target damage, and effective use of on-hit effects.
Rapid Firecannon
Increases attack range and damage
+25% Critical Rate
+40% Attack Speed
+4% Move Speed
Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.
2650
Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.
Chempunk Chainsword
Reduces enemy healing
+400 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 110 Health (110–400
) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 100s
Browse builds created by WR-META players for Senna. Compare roles, item paths, runes, skill orders and player guides, then use ratings and community feedback to find the setups that fit your playstyle.
This page is a collection of community-created Senna builds for Wild Rift. Instead of presenting one fixed recommended setup, it brings together player-made configurations built around different roles, playstyles, match situations, and personal approaches to the champion.
The WR-META setup shown above can be used as a current reference point, while the community section below is designed for discovering alternative ways to play Senna. Each published build can include its own item path, runes, summoner spells, skill order, situational choices, and additional notes from the author.
Community builds are useful when you want to see how other players approach the same champion rather than follow a single universal setup. One build may focus on a particular role or early-game plan, while another may be created around scaling, durability, utility, aggressive play, or a specific style of team composition.
When more than one Senna build is available, compare the intended role and overall concept first. Item choices, rune pages, summoner spells, and ability priorities should be viewed as parts of that complete setup, not as isolated recommendations. This makes it easier to find a community build that matches how you actually want to play the champion.
Community Builds and the main WR-META champion guide serve different purposes. The main guide provides the site's current structured recommendation for Senna, while this page is a growing library of builds submitted by players. Use the main guide when you want the WR-META reference setup, and use Community Builds when you want to explore alternative player-created configurations.
If you play Senna differently, you can publish your own build and share the complete setup with the WR-META community. As more builds are added, community ratings and feedback can help players discover useful setups for different roles and playstyles without replacing the main champion guide.