Wild Rift: RAKAN Build Guide

RAKAN Wild Rift
A
BUFFED
202
80 870
15 Jan 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift RAKAN, role - Support / Tank. Use the guidelines to take your RAKAN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RAKAN is in the rating table, go to the - Tier List page.

attackdamage 58 (3.64)
heal 630 (112)
healthregeneration 6 (0.57)
attackspeed 0.75 (0.01)
mana 435 (57)
mpreg 15 (0.71)
movementspeed 345 (0)
armor 49 (4.36)
magicresistance 34 (1.6)
criticalstrike 175 (0)


FEY FEATHERS
P

(PASSIVE) FEY FEATHERS

Every 40s (-1,8s perlevel), gains a 31 health shield (31 (+16 perlevel) + 80% abilitypower). Attacks and abilities on enemy champions reduce this cooldown by 1s.

Любовное гнездышкоLover's Leap: Xayah and Rakan can join each other's recall. Both will reach the Summoning Platform at the time of which the initiator's recall ends.

GLEAMING QUILL
Q

(Q) GLEAMING QUILL

12/11/10/9s 60

Flings a magical feather that deals 80 magic damage (80/140/200/260 + 60% abilitypower) to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores 22 health (15 + 7 + 70% abilitypower) to himself and nearby allies after 3s or when he touches an ally.

Range: 800

GRAND ENTRANCE
W

(W) GRAND ENTRANCE

16/14.5/13/11.5s 50/60/70/80

Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 magic damage (70/135/200/265 + 55% abilitypower) and knocking up enemies for 1s.

BATTLE DANCE
E

(E) BATTLE DANCE

18/16/14/12s 60/70/80/90

Flies to an allied champion, granting them a shield that absorbs 50 damage (50/80/110/140 + 65% abilitypower) for 3s. 

When cast on Xayah, the shield amount is increased by 125% and the cooldown is reduced.

BATTLE DANCECan be re-cast for free within 5s.

THE QUICKNESS
R

(R) THE QUICKNESS

80/70/60s 100

Gains 60% Movement Speed for 4 seconds. Touching enemies deals 100 magic damage (100/200/300 + 50% abilitypower) and charms them for 1/1.25/1.5s. This may only occur once per unit. The first champion charmed grants Rakan 75% decaying Movement Speed.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Support RAKAN Build items and runes

The information below will help you get familiar with the game on the Support Line RAKAN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Imperial Mandate Imperial Mandate (Crowd control grants additional ally damage).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 480–900 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Zeke's Convergence TIPS: Pick up Zeke's Convergence on champions with lots of CC.

Redeeming Wild Rift
Redeeming

Redeeming
Heal nearby allies periodically

+350 Max Health
+300 Max Mana
+20 Ability Haste
+5% Heal and Shield Strength

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast.
Salvation: Every 8 seconds, restore Health (50 + 6% bonus) to all allied champions within 350 units. This effect does not trigger if there are no allied champions nearby.

2600

Redeeming TIPS: Good for champions who have healing or shielding abilities.

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Morellonomicon Wild Rift
Thornmail Wild Rift
Frozen Heart Wild Rift
Oceanid's Trident Wild Rift
Magic damage reduces enemy healing
Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Reflects damage and reduces enemy healing
Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.
Reduces all nearby enemies Attack Speed
Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Anti-Shielding
Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Summoner Spells

If you want to use this RAKAN Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Electrocute Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.), Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Bonus Damage

For 4 seconds after exiting stealth or using a dash, leap, blink, or teleport, damaging an enemy champion additionally deals 10-80 true damage.

Cooldown: 10s

Sudden Impact
Bonus Damage
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Skills Order

For the skill order, you want to stick with (W) (E) (Q). You can learn more about abilities order at all levels by studying the diagram below.
GLEAMING QUILL

(Q) GLEAMING QUILL

12/11/10/9s 60

Flings a magical feather that deals 80 magic damage (80/140/200/260 + 60% abilitypower) to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores 22 health (15 + 7 + 70% abilitypower) to himself and nearby allies after 3s or when he touches an ally.

Range: 800

(Q) GLEAMING QUILL
















GRAND ENTRANCE

(W) GRAND ENTRANCE

16/14.5/13/11.5s 50/60/70/80

Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 magic damage (70/135/200/265 + 55% abilitypower) and knocking up enemies for 1s.

(W) GRAND ENTRANCE
















BATTLE DANCE

(E) BATTLE DANCE

18/16/14/12s 60/70/80/90

Flies to an allied champion, granting them a shield that absorbs 50 damage (50/80/110/140 + 65% abilitypower) for 3s. 

When cast on Xayah, the shield amount is increased by 125% and the cooldown is reduced.

BATTLE DANCECan be re-cast for free within 5s.

(E) BATTLE DANCE
















THE QUICKNESS

(R) THE QUICKNESS

80/70/60s 100

Gains 60% Movement Speed for 4 seconds. Touching enemies deals 100 magic damage (100/200/300 + 50% abilitypower) and charms them for 1/1.25/1.5s. This may only occur once per unit. The first champion charmed grants Rakan 75% decaying Movement Speed.

(R) THE QUICKNESS
















Support RAKAN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support RAKAN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

RAKAN Wild Rift

Threats

Extreme
[5]
Major
[9]
Even
[12]
Minor
[5]

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Synergies

Ideal
[9]
Strong
[25]
Ok
[19]
Low
[5]

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Support RAKAN Counter Items

We have prepared a list of items and spells that will help counter Support RAKAN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against RAKAN combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Reduced Healing

Items with Grievous Wounds that can reduce RAKAN Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Reduces Any Shield

Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Support RAKAN Tips

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Support RAKAN Strengths and Weaknesses

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Support RAKAN Strategy and Tactics

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Support RAKAN Power Spikes

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Wild Rift RAKAN Ability and Tips

FEY FEATHERSFEY FEATHERS
P
GLEAMING QUILLGLEAMING QUILL
Q
GRAND ENTRANCEGRAND ENTRANCE
W
BATTLE DANCEBATTLE DANCE
E
THE QUICKNESSTHE QUICKNESS
R

(PASSIVE) FEY FEATHERS

FEY FEATHERS

Every 40s (-1,8s perlevel), gains a 31 health shield (31 (+16 perlevel) + 80% abilitypower). Attacks and abilities on enemy champions reduce this cooldown by 1s.

Любовное гнездышкоLover's Leap: Xayah and Rakan can join each other's recall. Both will reach the Summoning Platform at the time of which the initiator's recall ends.

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(Q) GLEAMING QUILL

GLEAMING QUILL

12/11/10/9s 60

Flings a magical feather that deals 80 magic damage (80/140/200/260 + 60% abilitypower) to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores 22 health (15 + 7 + 70% abilitypower) to himself and nearby allies after 3s or when he touches an ally.

Range: 800

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(W) GRAND ENTRANCE

GRAND ENTRANCE

16/14.5/13/11.5s 50/60/70/80

Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 magic damage (70/135/200/265 + 55% abilitypower) and knocking up enemies for 1s.

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(E) BATTLE DANCE

BATTLE DANCE

18/16/14/12s 60/70/80/90

Flies to an allied champion, granting them a shield that absorbs 50 damage (50/80/110/140 + 65% abilitypower) for 3s. 

When cast on Xayah, the shield amount is increased by 125% and the cooldown is reduced.

BATTLE DANCECan be re-cast for free within 5s.

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(R) THE QUICKNESS

THE QUICKNESS

80/70/60s 100

Gains 60% Movement Speed for 4 seconds. Touching enemies deals 100 magic damage (100/200/300 + 50% abilitypower) and charms them for 1/1.25/1.5s. This may only occur once per unit. The first champion charmed grants Rakan 75% decaying Movement Speed.

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Wild Rift RAKAN Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Rakan Surprise Engage

Execution

R
F
W
AA
Q
E

Use this combo to unexpectedly engage on multiple enemies.

Start with (R) THE QUICKNESS out of vision. Use FLASH to approach the teamfight. From there, run around to charm and group up nearby enemies. Follow up with (W) GRAND ENTRANCE to knock them all up. Use (Q) GLEAMING QUILL, then (E) BATTLE DANCE to an ally to safely disengage.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift RAKAN Video

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As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

RAKAN Change history

ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 105 → 112.
Base Armor: 43 → 49.
Magic Resist per level: 1.2 → 1.6.
BUFFED 15 AUG 2024 (PATCH 5.2B)

(W) GRAND ENTRANCE
Cooldown: 18/17/16/15s → 16/14.5/13/11.5s.

(E) BATTLE DANCE
Cooldown: 20/18/16/14s → 18/16/14/12s.
BUFFED 06 JUN 2024 (PATCH 5.1C)

BASE STATS
Base Health: 540 → 570.
Base Armor: 40 → 43.

(E) BATTLE DANCE
Shield value: 35/70/105/140 + 65% Ability Power → 50/80/110/140 + 65% Ability Power.
NERFED 02 AUG 2023 (PATCH 4.3A)

BASE STATS
Base health: 570 → 540.

(E) BATTLE DANCE
Base shield: 45/80/115/150 → 35/70/105/140.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
NERFED 19 APR 2023 (PATCH 4.1B)

BASE STATS
Base Attack Damage: 64 → 58.

(W) GRAND ENTRANCE
Cooldown: 18/16/14/12s → 18/17/16/15s.
Damage: 70/140/210/280 + 70% Ability Power → 70/135/200/265 + 55% Ability Power.

(E) BATTLE DANCE
Shield Ability Power ratio: 80% → 65%.
NERFED 01 FEB 2023 (PATCH 4.0A)

(W) GRAND ENTRANCE
Base damage: 80/150/220/290 → 70/140/210/280.

(E) BATTLE DANCE
Cooldown: 18/16/14/12s → 20/18/16/14s.
NERFED 14 DEC 2022 (PATCH 3.5B)

(R) THE QUICKNESS
Increased Movement speed when hitting an enemy: 100% → 75%.
 ADJUSTED 16 NOV 2022 (PATCH 3.5)

(Q) GLEAMING QUILL
Range: 700/800/900/1000 → 800.
Base damage: 70/130/190/250 → 80/140/200/260.
BUFFED 08 APR 2022 (PATCH 3.1B)

BASE STATS
Mana per level: 41 → 57.
Mana at level 15: 1009 → 1233.
NERFED 01 SEP 2021 (PATCH 2.4b)

(E) BATTLE DANCE
Bonus shield amount when cast on Xayah: 200% → 125%.
BUFFED 01 SEP 2021 (PATCH 2.4b)

(W) GRAND ENTRANCE
Base damage: 70/140/210/280 → 80/150/220/290.

(R) THE QUICKNESS
Movement speed: 50% → 60%.
BUFFED 14 JUL 2021 (PATCH 2.3С)

(Q) GLEAMING QUILL
Range: 6/7/8/9 → 7/8/9/10.
BUFFED 02 JUN 2021 (PATCH 2.3)

BASE STATS
Base Magic Resistance: 30 → 34.
Magic Resistance per Level: 0,8 → 1,2.
Total MR at Level 15: 41,2 → 50,8.

(PASSIVE) FEY FEATHERS
Shield Cooldown Reduced at Level 15: 17,6s → 14,8s.
40/38,4/36,8/35,2/33,6/32/30,4/28,8 /27,2/25,6/24/22,4/20,8/19,2/17,6s → 40/38,2/36,4/34,6/32,8/31/29,4/27,4/25,6/23,8/22/20,2/18,4/16,6/14,8s.
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